Duration of Gadget Usage Affects Eye Fatigue in Students Aged 16-18 Years
Date
2017-10-01Author
RAHMAT, Nafolion Nur
AL MUNAWIR, Al Munawir
BUKHORI, Saiful
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Show full item recordAbstract
Gadget is one of the innovations generated by humans in order to simplify the work or for the benefit of
everyday because with gadgets will easily get various kinds of information needed with a single press. Gadgets
easily accessible by everyone one of them is a student or schoolchild so that it is possible for school children
have complaints on the eyes if too concentrated on gadgets. Student should know Factors associated with vision
complaints such as gender and length of use of gadgets in a day. The purpose of this study was to determine the
effect of long use of gadgets against eye fatigue. This research is analytic observational with cross sectional
method. The population in this study were all students in SMA Zainul Hasan Gengong Problinggo which used
gadgets as many as 296 students. A large sample calculation using the formula Isaac and Michael, amount to
165 students. Sampling technique with simple random sampling and carried out in August 2017. To determine
the effect of the long use of gadgets against eye fatigue is used chi-Square test. The results of this study as many
as 58 respondents who long using gadgets and fatigue, 22 respondents used gadget for < 2 hours, 3 respondents
used gadget 2-3 hours, 5 respondents used gadgets for >3-4 hours, 4 respondents used gadget for > 4-6 hours,
23 respondents usedgadget for >6-8 hours, and 1 respondents used gadget > 8 hours. then. Respondents who
long used gadget and did not experience some eye fatigue 107 respondents, 43 respondents used gadget for < 2
hours, 30 respondents used gadget 2-3 hours, 20 respondents used gadget for > 3-4 hours, 3 respondents used
gadget for > 4-6 hours, 9 respondents used gadget for >6-8 hours, and 2 respondents used gadget > 8 hours. ChiSquare
result
is
taken
data
P
value
<
0,00
with
α
significance
0,05
so
it
takes
conlusion
H1
received
if
P
value
<0,05
it means there is an effect of long time usage of gadget against eye fatigue in SMA 1 Zainul Hasan
Genggong Probolinggo. Technological innovation is made in the purpose in order to simplify all human affairs
hence from the human unknowingly also exposed negative impact of the use of gadgets one of them is eyestrain
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