The Development of Digital Module through Exe Application-Based to Improve Learners Attraction and Learning Outcomes of Indonesia History
Abstract
Historical learning materials characterized diakronik and einmalig that engage the past events to stimulate learners’
attraction, so that it was developed digital module. This study aimed to produce a digital module through eXe application based
for Indonesia History subject, especially for theEleventh Grade Learners, to improve learners’ attraction and learning outcomes of
History subject. The design of development employed ASSURE Model consisting of (1)analyse learner characteristic, (2) state
performance objective, (3) select methods, media, and materials, (4) utilize materials, (5) requires learner participation, and (6)
evaluate. This study was executed at State-owned Madrasah Aliyah of Jember District consists of MAN 1, MAN 2 and MAN 3
Jember. The results of expert validation were: (1) 78,3% for content means that the product is good qualification, (2) 80% for
design product means that the product is good qualification, and 90% for media means that the product is very good qualification.
The result of micro empirical validation for the first users was 88% categorized good qualification product. The product attracti on
was got 88,7% from the second users categorized very attractive. Meanwhile, the result of macro empirical validation was 86,8%
categorized very attractive. There were improvement of learners attraction on History learning, precisely 44,83% of the learners
said that History learning was very attractive, and 55,17% of the learners said that it was attractive. The achievement of learning
outcomes was from 64% to 100%. It can be concluded that the development of digital modul through eXe application based can
improve learners’ attraction and learning outcomes of History subject.
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