dc.contributor.author | Nuriman, Nuriman | |
dc.contributor.author | Adnan, Fahrobby | |
dc.contributor.author | Putra, Pramudya Dwi Aristya | |
dc.date.accessioned | 2019-05-06T02:04:54Z | |
dc.date.available | 2019-05-06T02:04:54Z | |
dc.date.issued | 2019-05-06 | |
dc.identifier.issn | 2476-9533 | |
dc.identifier.uri | http://repository.unej.ac.id/handle/123456789/90774 | |
dc.description | Proceeding 3rd International Seminar on Science Education 2017 | en_US |
dc.description.abstract | Nowadays, the computer is significant for our lives to support in daily activities. Even
of in education, the using of a computer becomes an issue to assist in a learning process. One of
the using the computer is a video game. Video games for education level usually are called GameBased
Learning. This studies concern to Game-based learning to STEM activities in junior high
school. The Methodology to develop this game is ADDIE. This video game stills in a process to
get a suitable device to implement in the secondary level students. Four experts in the video game
had conducted validation test in this game. Some suggestions were given to constructs that video
game becomes compatible in STEM activities. | en_US |
dc.language.iso | en | en_US |
dc.subject | Game Based Learning | en_US |
dc.subject | STEM | en_US |
dc.subject | Validation Test | en_US |
dc.title | Development of Game Based Learning in STEM Education: Validation Case Study | en_US |
dc.type | Prosiding | en_US |