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dc.contributor.authorAnti, Ria Safitri
dc.contributor.authorTasnim, Zakiyah
dc.contributor.authorAndayani T, Made Adi
dc.date.accessioned2019-02-20T06:49:58Z
dc.date.available2019-02-20T06:49:58Z
dc.date.issued2019-02-20
dc.identifier.issn2338-4190
dc.identifier.urihttp://repository.unej.ac.id/handle/123456789/89636
dc.descriptionEnglish as a foreign Language Education (EFLE) Journal, Vol 1 Number 1, June 2013en_US
dc.description.abstractVocabulary is a basic of language. The quality of someone’s language skill depends on his quality and quantity of vocabulary they have. In learning vocabulary, many students have difficulty in memorizing the meaning of the word. Bingo game can be an alternative way in teaching learning vocabulary. This research was an experimental research. The research design was quasi experimental research, and the research respondents were the seventh grade students at SMPN 01 Bangsalsari. The students’ vocabulary scores were analyzed by using t-test formula. Based on the t-test analysis, the result showed that the computation statistical value of t-test with significant level of 5% was 3. 96 while the value of t-table with the Degree of freedom 68 was 2. 00. It means that the statistical value of t-test was higher than the computation of statistical value of ttest (3. 96> 2.00) which means that the null hypothesis (H0) was rejected. On the other hand, the alternative hypothesis (Ha) was accepted. Thus, it can be stated that the use of Bingo game significantly affected the students’ vocabulary achievement.en_US
dc.language.isoenen_US
dc.subjectBingoen_US
dc.subjectGameen_US
dc.subjectVocabularyen_US
dc.titleThe Effect of Using Bingo Game on the Students' Vocabulary Achievementen_US
dc.typeArticleen_US


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