dc.contributor.author | Anti, Ria Safitri | |
dc.contributor.author | Tasnim, Zakiyah | |
dc.contributor.author | Andayani T, Made Adi | |
dc.date.accessioned | 2019-02-20T06:49:58Z | |
dc.date.available | 2019-02-20T06:49:58Z | |
dc.date.issued | 2019-02-20 | |
dc.identifier.issn | 2338-4190 | |
dc.identifier.uri | http://repository.unej.ac.id/handle/123456789/89636 | |
dc.description | English as a foreign Language Education (EFLE) Journal, Vol 1 Number 1,
June 2013 | en_US |
dc.description.abstract | Vocabulary is a basic of language. The quality of someone’s language
skill depends on his quality and quantity of vocabulary they have. In learning
vocabulary, many students have difficulty in memorizing the meaning of the
word. Bingo game can be an alternative way in teaching learning vocabulary. This
research was an experimental research. The research design was quasi
experimental research, and the research respondents were the seventh grade
students at SMPN 01 Bangsalsari. The students’ vocabulary scores were analyzed
by using t-test formula. Based on the t-test analysis, the result showed that the
computation statistical value of t-test with significant level of 5% was 3. 96 while
the value of t-table with the Degree of freedom 68 was 2. 00. It means that the
statistical value of t-test was higher than the computation of statistical value of ttest
(3.
96>
2.00)
which
means
that
the
null
hypothesis
(H0)
was
rejected.
On
the
other
hand, the alternative hypothesis (Ha) was accepted. Thus, it can be stated
that the use of Bingo game significantly affected the students’ vocabulary
achievement. | en_US |
dc.language.iso | en | en_US |
dc.subject | Bingo | en_US |
dc.subject | Game | en_US |
dc.subject | Vocabulary | en_US |
dc.title | The Effect of Using Bingo Game on the Students' Vocabulary Achievement | en_US |
dc.type | Article | en_US |