Efektivitas Permainan Ludo terhadap Pengetahuan dan Sikap dalam Penerapan Protokol Kesehatan 6M COVID-19 pada Siswa Kelas 5-6 di SDN 4 Tlogosari Situbondo
Abstract
COVID-19 is an infectious disease that attacks the human respiratory system. COVID-19 is easier to attack vulnerable groups such as children. The rapid transmission of COVID-19 has prompted the government to design the 6M health protocols as a prevention. Health education plays an important role in providing comprehensive information regarding COVID-19 and the 6M health protocols. This study aims to understand the effectiveness of ludo game on knowledge and attitudes in the application of the 6M COVID-19 health protocols in students grade 5-6 at SDN 4 Tlogosari Situbondo. This was a quasi-experimental research with pretest and posttest one group design. 36 students were recruited for this research using total sampling. Data collection used a questionnaire. Thedependent t-test indicated that the ludo game was effective in increasing children's knowledge and attitudes towards implementing the 6M COVID-19 health protocol (p-value= 0.001). Ludo game stimulates the senses more, so it creates a sense of pleasure and increases student interest in learning, which will have an impact on increasing grades after the intervention. By using creative media such as the ludo game, it will be useful to increase elementary school’s student interest in the current era.
Collections
- UT-Faculty of Nursing [1519]