Variation of Rotation in Chaos Game by Modifying the Rules
Date
2020-06-01Author
AFIFAH, Rana Arij
PURNOMO, Kosala Dwidja
UBAIDILLAH, Firdaus
HUSEIN, Ismail
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Show full item recordAbstract
The core concept of fractals is the process of rearranging identical components
that have a large amount of self-similarity. One example of fractals is the
Sierpinski trianglecan be generated using the chaos game method. This method
is a form of play in drawing points on triangles that have certain rules and are
repeated iteratively. This research will modify the rules of chaos game triangle
with the addition of various rotationswith the center of rotation at one, two,
three, four, and five reference points. The visual results obtained are in the form
of fractals because they have self-similarity properties and a collection of new
points formed experiences rotation with the center of rotation based on the
selected reference point with the direction of rotation based on the rules. The
visual results of the rotation θ angle are visually symmetrical about the axis-y with
the visual results of the rotation 360⁰-θ angle at one, three, four, and five
reference points as the center of rotation. At two reference points as the center
of rotation it is obtained that there are two parts that are visually symmetrical
about a certain line. Visual results of rotation 360⁰ angles at one, two, three
reference points as the center of rotation have a shape similar to the Sierpinski
triangle. Whereas at four and five points of reference as the center of rotation
has a shape similar to the Sierpinski triangle.
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