Exploring Junior High School Students’ Experiences On Learning Vocabulary Through the Gartic Phone Game

dc.contributor.authorRenda Aziz Rahmatullah
dc.date.accessioned2026-04-02T07:26:54Z
dc.date.issued2025-06-10
dc.descriptionRepo Rudy K 2 April 2026
dc.description.abstractThis study investigated students’ experiences of learning vocabulary through the Gartic Phone game, a digital tool inspired by the classic telephone game. Conducted in a junior high school in Jember, this qualitative descriptive research involved three seventh-grade students selected through purposeful sampling. Before interviews were held, students participated in two instructional sessions using Gartic Phone to learn vocabulary. Data were gathered through semi-structured interviews and analyzed using Braun and Clarke’s (2006) thematic analysis framework.
dc.description.sponsorshipMain supervisor Mutiara Bilqis, S.Pd., M.Pd
dc.identifier.urihttps://repository.unej.ac.id/handle/123456789/6090
dc.language.isoother
dc.publisherFakultas Keguruan dan Ilmu Pendidikan
dc.subjectExploring Junior High School Students
dc.titleExploring Junior High School Students’ Experiences On Learning Vocabulary Through the Gartic Phone Game
dc.typeOther

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