Exploring Junior High School Students’ Experiences On Learning Vocabulary Through the Gartic Phone Game
| dc.contributor.author | Renda Aziz Rahmatullah | |
| dc.date.accessioned | 2026-04-02T07:26:54Z | |
| dc.date.issued | 2025-06-10 | |
| dc.description | Repo Rudy K 2 April 2026 | |
| dc.description.abstract | This study investigated students’ experiences of learning vocabulary through the Gartic Phone game, a digital tool inspired by the classic telephone game. Conducted in a junior high school in Jember, this qualitative descriptive research involved three seventh-grade students selected through purposeful sampling. Before interviews were held, students participated in two instructional sessions using Gartic Phone to learn vocabulary. Data were gathered through semi-structured interviews and analyzed using Braun and Clarke’s (2006) thematic analysis framework. | |
| dc.description.sponsorship | Main supervisor Mutiara Bilqis, S.Pd., M.Pd | |
| dc.identifier.uri | https://repository.unej.ac.id/handle/123456789/6090 | |
| dc.language.iso | other | |
| dc.publisher | Fakultas Keguruan dan Ilmu Pendidikan | |
| dc.subject | Exploring Junior High School Students | |
| dc.title | Exploring Junior High School Students’ Experiences On Learning Vocabulary Through the Gartic Phone Game | |
| dc.type | Other |
