Pengembangan Media Pembelajaran Board Game Jumanji Materi Pendidikan Pancasila Unit 3 Berbasis Kearifan Lokal Kabupaten Jember bagi Peserta Didik Kelas IV

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Fakultas Keguruan dan Ilmu Pendidikan

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Education fundamentally consists of two main elements: teachers and students. The use of learning media is one way that teachers can introduce innovation into their teaching processes. The purpose of this study was to describe the validity, effectiveness, and practicality of developing the Jumanji board game as a learning media for Pancasila Education unit 3 materials, based on local wisdom in Jember Regency, for grade IV students. The procedure in this study employed the development research method using the Borg and Gall model, which consists of ten stages. However, this research process only covered up to the eighth step, namely the product effectiveness trial. The subjects of this study were grade IVA and IVB students at SDN Gebang 03 Jember. Data collection methods included observation, interviews, questionnaires, and tests. The results of the independent sample t-test showed a t-value of 2.010, which is greater than the ttable value of 1.677. This indicates that the t-count value is greater than the ttable value. The results of the relative effectiveness test yielded a score of 76%, which falls into the high category and indicates that the intervention is effective in improving student learning outcomes. The practicality test results showed a value of 80.4, placing it in the practical category. In conclusion, the Jumanji board game learning media can be effectively used in the learning process and is easy for both teachers and students to utilize.

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Reupload Repository Mei 2026 :: Finalisasi Repositori File 19 Mei 2026_Kurnadi

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