Pengembangan Media Pembelajaran MathCase Berbantuan SCRATCH Berbasis STEAM pada Materi SPLDV untuk Meningkatkan Kemampuan Computational Thinking Siswa
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Fakultas Keguruan dan Ilmu Pendidikan
Abstract
The development of students’ computational thinking skills is an essential
aspect of mathematics learning in the 21st century, particularly in solving Systems
of Linear Equations in Two Variables, which require logical, analytical, and
systematic reasoning. However, students’ computational thinking skills are still
relatively low, and the utilization of interactive digital learning media in
mathematics learning has not been optimal. Therefore, this study aims to develop a
STEAM-based learning media called MathCase, assisted by Scratch, on the topic
of Systems of Linear Equations in Two Variables to improve students’ computational
thinking skills. The research employed a Research and Development (R&D) method
using the 4D model, which consists of the stages of define, design, develop, and
disseminate. The MathCase media was developed as a web-based learning tool
using the Scratch platform, integrating the elements of Science, Technology,
Engineering, Art, and Mathematics along with Indonesian cultural contexts. The
media is equipped with profile features, learning materials, computational thinking
based worked examples, tiered simulations, and evaluation quizzes. The research
subjects were students of class IX-H at SMPN 1 Muncar. The results indicate that
the MathCase learning media achieved a very high level of validity based on expert
evaluations, categorized as very valid. The practicality of the media was classified
as very practical, as shown by student response questionnaires with a percentage
score of 82.45%. The effectiveness of the media is demonstrated by an improvement
in students’ computational thinking skills across all indicators decomposition,
pattern recognition, algorithmic thinking, and abstraction with an average N-gain
value of 0.73, which falls into the high effectiveness category. Based on these
findings, the MathCase learning media is considered feasible for use as an
innovative, interactive, and contextual alternative learning media in mathematics
instruction..
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Reuploud Repository hasyim Juni 2026
Approved by Teddy
