The Use of Pictionary Game to Improve the Seventh Grade Students’ Vocabulary Achievement at Mtsn 6 Jember
Abstract
The design used in this research was classroom action research. The purpose of conducting this research was to improve the seventh grade students’ active participation and vocabulary achievement at MTsN 6 Jember. The researcher used Pictionary game in teaching and learning process because the researcher believes that Pictionary game could improve the students’ active participation and vocabulary achievement during the teaching and learning process.
This research was conducted on 25th February up to 12nd march 2019 in 2 Cycles. The result of the observation in Cycle 1 showed that 71,7% students were categorized as active and for the vocabulary achievement test, the percentage of the students who achieved the target score at least 70 was 73,33% and the average score of the students was 73,1.
The result of the observation in Cycle 2 showed that 80% students were categorized as active, and for the vocabulary achievement test, the result showed that the students who achieved the targer score at least 70 was 80% and the average score of the students was 76. The percentage of the students’ active participation increased from 71,7% to 80%. The same thing also happened on students’ vocabulary achievement test, the percentage of the students who got score ≥70 in the vocabulary achievement test increased from 73,33% in the first cycle to 80% in the second cycle and the average vocabulary score also increased from 73,1 in the first cycle to 76 in the second cycle. It could be concluded that the use of Pictionary game could improve the seventh grade students’ active participation and vocabulary achievement at MTsN 6 Jember in two cylces.