THE EFFECT OF USING BINGO GAME ON GRADE SEVEN STUDENTS’ VOCABULARY ACHIEVEMENT AT SMPN 1 SEMPU BANYUWANGI
Abstract
Vocabulary is one of language components that plays an important role in
the process of learning English. Tarigan (1989:2) argues that the quality of someone‘s
language skill depends on his quality and quantity of vocabulary they have. The
richer someone masters vocabulary, the bigger chance to master the language. In
learning vocabulary, students have difficulty in memorizing the meaning of the word.
This statement is in line with Batia’s idea (1988:6) who says that most of the
problems in vocabulary learning pertain to the acquisition of meaning. Because of
that reason, the teacher needs to use a technique that can help the students in
understanding the meaning of vocabulary easily.
To solve the problem above, the researcher used Bingo Game as a technique
to help the students memorize and understand the meaning of new vocabulary. The
researcher used game because it can create relax atmosphere and can motivate
students in learning. As Ludewig and Swan (2007: xi) say games are fun and fun is
motivating. Moreover Wright et.al (1996:1) say that games not only can encourage
and help students sustain their interest and work but they can also help the teacher to
create context in which language can be meaningful and useful. This means that
Games can be very useful and meaningful in language learning process.
The purpose of this research was to know whether or not there is a
significant effect of using Bingo Game on Grade Seven Students’ Vocabulary
achievement at SMPN 1 Sempu Banyuwangi.
The research design was quasi experiment. It began from conducting
homogeneity test, deciding the experimental class and control class, giving treatment to the experimental class, giving the same posttest to the both classes, and the last
analyzing the result of the posttest by using t-test.
The area of this research was SMPN 1 Sempu Banyuwangi. It was choosen
because Bingo Game had never been used by the English teacher in teaching English
especially for teaching Vocabulary. Based on the result of the homogeneity test, class
VIIG and class VIIF were chosen as the experimental class and the control class.
The result of this research showed that there was a significant effect of using
Bingo Game on grade seven students’ vocabulary achievement. It was proven by the
value of significant column of t-test table by using SPSS Software was 0.011. it was
lower than 0.05. Moreover, the degree of relative effectiveness of using Bingo Game
on Vocabulary achievement was 08.02% more effective than teaching vocabulary in a
conventional way.
Based on the explanation above it was concluded that; there is a significant
effect of using Bingo Game on grade seven students’ vocabulary achievement at
SMPN 1 Sempu Banyuwangi.