dc.description.abstract | This research was intended to describe the Expro-2 students’ ability in
performing speaking through guessing game at Excellent English Course. Excellent
English Course was chosen by purposive method with the following considerations:
The question of this research was “How is the Expro-2 students’ speaking
ability in performing speaking through guessing game at Excellent English Course?”
Based on the results of the data analysis, it was found that among 5 indicators, the
highest score of students’ ability in performing speaking through guessing game was
on content 81.7/excellent category. Then, it was followed by vocabulary which was
75/good category. Next, fluency was also on good classification, in the average of
70.8. It happened due to the fact that the students felt comfortable and excited in
performing speaking through guessing game. Therefore, so they could speak and
express the ideas easily. In contrast, the lowest indicator was pronunciation with the
percentage of 67.5/fair category. It happened because the instructor gave a little time
to practice pronunciation. Also in speaking class, usually the instructor focused on
students’ fluency. The last is students’ grammar, with the percentage of 68.3/fair
category.
Related to the teaching learning process of speaking ability through guessing
game, the students seem to happily participate in the activities. It shows that games
help to encourage students’ participation and motivation in the activities during the
teaching learning process.
In general, from the average score, most of the respondents got low score on
pronunciation and grammar. Therefore, the instructor should give more exercises to
the students to improve students’ grammar and pronunciation. | en_US |