dc.description.abstract | Communication is part of human’s daily activities. Through communication
by using language we can share our ideas and thoughts with other people. Since
English has become the international language of communication, it becomes an
important language to learn. Recently, English is also taught at elementary school as a
local content subject and it is also taught as a compulsory subject at junior high
schools up to universities in Indonesia. There are four skills (listening, speaking,
reading, and writing) and three language components (grammar, vocabulary, and
pronunciation) that should be mastered by the students who are learning English as a
foreign language. One of the ways to master the international language well is by
speaking. Speaking is a form of oral communication to express our thinking or
feeling to other people.
This research is an experimental research that was conducted by using
guessing games as a technique to activate the students’ speaking skill of SMP Negeri
12 Jember. In the Institutional Level Curriculum (KTSP), it is stated that one of the
objectives of teaching English to junior high school students is developing the
communication competency, both in spoken and written forms to reach the level of
functional literacy. It is stated that speaking is one of the language skills to develop
the communication competency, and to reach the level of functional literacy. Thus,
speaking is one of the language skills that must be mastered by students.
Based on those conditions, the writer tries to offer one teaching technique for
teaching speaking that is language games. The reason why language games are
proposed because games can be very useful teaching techniques for the effective and
joyful learning. Games are also believed can give positive effect to the students’
interest and motivation in studying English as well as to increase their speaking
ability.
The purpose of this research was to know whether or not there was a
significant effect of using guessing games on the seventh grade students’ speaking
achievement at SMP N 12 Jember.
The data in this research were gathered by administrating a speaking test and
by having observation in the class in each meeting. The research design was quasi
experimental research with non-equivalent groups pre-test and post-test design. Both
the experimental class and control classes were selected by lottery from five classes.
After choosing the two classes, they were given a pre-test to check on the equivalent
of the groups on the dependent variable before the experiment began. After knowing
the scores of pre-test the experimental group received treatment, that is, using
guessing games while the control group was taught using question and answer
technique. After that, the researcher gave a post-test to both groups to know the
significant difference of the speaking achievement between the experimental and the
control group.
The subjects of this research were 78 students of classes VII A and VII C.
They were taken randomly by lottery from five classes. Based on the computation of
the t-test formula (from the scores of pre test), it showed that the mean scores of the
control class was 54.28 and the mean scores of experimental class was 60.16.
Meanwhile, the computation of the independent sample t-test formula (from the
scores of post test) showed that the mean scores of control class was 52.78 and the
mean scores of the experimental class was 61,02. Analyzing the mean scores of both
groups, the mean scores of the students’ speaking test in the control class was
decreased, from 54,28 to 52,78. On the contrary, the mean scores of the students’
speaking test in the experimental class was increased, from 60.16 to 61.02. From the
fact findings, it can be seen that the treatment could give a significant result to the
students’ speaking skill to the experimental class.
Considering the results of the speaking test by using guessing games, it could
be concluded that guessing games were effective techniques to improve the students’
speaking skill. So, it is suggested to the English teachers to use guessing games to
teach English to the students, especially speaking skill. | en_US |