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dc.contributor.advisorSundari, Siti
dc.contributor.advisorAndayani T, Made Adi
dc.contributor.authorRosida, Silfiya Ilma
dc.date.accessioned2017-07-20T02:05:12Z
dc.date.available2017-07-20T02:05:12Z
dc.date.issued2017-07-20
dc.identifier.nimNIM100210401024
dc.identifier.urihttp://repository.unej.ac.id/handle/123456789/80389
dc.description.abstractThis classroom action research was intended to improve class VII-F students’ vocabulary achievement and their active participation by using guessing game with pictures at MTs Roudlatut Tholibin. From the interview with the English teacher, it was known that most of the VII grade students in that school had problems in learning vocabulary and memorizing the meanings of the words, especially in class VII-F. The average score of class VII-F was 56 while the passing grade of English in the school is 72. The teacher said that the students tended to be passive to respond the teacher’s questions. In this research, the researcher used guessing game with pictures in teaching and learning of vocabulary because the researcher believed that guessing game with pictures could improve the VII-F grade students’ vocabulary achievement. Guessing game with pictures is considered as an appropriate technique to be applied in teaching vocabulary. A guessing game is a game involving at least two players, one as a knower and the other as a guesser. It can be used not only to teach the new vocabulary but also to review the vocabulary that the students have already known. According to Ur (1984:87), the students have to listen carefully to identify which picture is meant in the Guessing Game. The game could make the students interested, cooperated, and competed without being aggressive. This game increased the students’ active participation in the teaching and learning process. It means that this game increased the students’ interest and increased the students’ vocabulary achievement. xiv This research was conducted on 29th December 2015 - 14th January 2016 in 2 cycle. Each cycle consisted of two meetings and a vocabulary achievement test. In this classroom action research, the researcher taught vocabulary by using guessing game with pictures to the students in two meetings and did the observation collaboratively with the English teacher. After the actions given in Cycle 1, the results of the vocabulary test showed 77.78% or 21 students of 27 students got score at least 72 in the vocabulary test. This research was considered successful if 75% of the students got score 72 or more in the vocabulary test. Therefore, the result indicated that the action in Cycle 1 was already successful, but the researcher needs to continue to Cycle 2 to know about the consistency of the students’ vocabulary test. The result of the students participation in Cycle 1 showed that the percentage of the students who actively participated in the taching learning vocabulary by using guessing game with pictures was 68.5%. The result indcated that the action did not fulfill the criteria of success. Therefore, the actons was continue to Cycle 2. The Cycle 2 was implemented with some revisions to get better result in students’ active participation by giving the students some reirforcement to make the students active in the teaching and learning of vocabulary. In the Cycle 2, the average result of the students’ participation improved to be 83.83%. The result of the vocabulary test showed 88.88% or 24 students of 27 students got score 72 or more. The result indicated that the action in Cycle 2 was succesful and the results showed the consistency from cycle 1 to Cycle 2. Based on the result of the result above, it could be concluded that The use of guessing game with pictures could improve VII-F grade students’ active participation in the teaching and learning process of vocabulary and students’ vocabulary achievement at MTs. Raudlatut Tholibin, Probolinggo in the 2015/2016 academic year. It suggested that the English teacher can use guessing game with pictures as an alternative teaching teachnique to improve the students’ active participation during the teaching learning process of vocabulary. The future reseacher who have the same xv or similar problem are suggested to conduct a future research by using guessing game with pictures in teaching vocabulary by using different research design with different subjects and schools.en_US
dc.language.isoiden_US
dc.relation.ispartofseries100210401024;
dc.subjectVocabulary Achievementen_US
dc.subjectUsing Guessing Gameen_US
dc.titleImproving VII-F Grade Students’ Vocabulary Achievement and Their Participation by Using Guessing Game with Pictures at Mts Roudlatut Tholibin Probolinggoen_US
dc.typeUndergraduat Thesisen_US


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