dc.description.abstract | This experimental research was intended to know whether or not there was
a significant effect of using Scrabble Game on the seventh grade students’
vocabulary achievement at MTsN Negeri Sukowono. The design used in this
research was quasi experimental research with pretest-posttest non – equivalent
group design. The researcher used Scrabble Game as media in vocabulary
teaching learning process.
This research was conducted to investigate the effect of using Scrabble
Game on the Seventh Grade Students’ Vocabulary Achievement, using two classes
of the seventh grade students at MTsN Negeri Sukowono as the research
respondents. Those two classes were determined based on their vocabulary test
homogeneity test. To determine the both groups as the experimental group (VII-F)
and the control group (VII-E), the researcher used lottery. The number of the
research respondents was 80 students, with 40 students for each class. The
researcher used two lesson plans to conduct the vocabulary teaching learning
process in two meetings for each group. The experimental group got a treatment
by using Scrabble Game and the control group did not get the treatment. The
control group was taught vocabulary in conventional way, the one used by the
English teacher at MTsN Negeri Sukowono.
There were two kinds of data in this research, namely primary data and
secondary data. The primary data were collected from the students’ scores pretest-
posttest. Then, the secondary data were collected from interview and
documentation. The results of interview and documentation were used to support
the primary data. The scores from the results of pretest-posttest were used to
compare score deviation between the groups after giving a treatment.
Based on the results of data analysis by using Independent Sample T-test,
the mean score of experimental class was 7.9250, while the mean score of control
group was 3.5750. The degree of freedom was 80. The value of 80 here was the
total number of students from both classes (the experimental and the control
class). Moreover, in the output of Independent Sample T-test column showed that
the sig. value was 0.02. It was lower than 0.05. It meant that the mean scores of
two groups were different. So, it could be concluded that there was a significant
difference between the mean scores of the experimental and the control groups. It
proved that the null hypothesis in this research “There is no significant effect of
using Scrabble Game on the seventh grade students’ vocabulary achievement at
MTs Negeri Sukowono 2015/2016 Academic Year” was rejected and the
alternative hypothesis “There is asignificant effect of using Scrabble Game on the
seventh grade students’ vocabulary achievement at MTs Negeri Sukowono
2015/2016” was accepted.
Based on the result above, it could be recommended to the English teacher
thatScrabble Game can be used as media in teaching vocabulary and to give a
variation in teaching learning process of vocabulary. | en_US |