ENHANCING THE EIGHTH GRADE STUDENTS’ VOCABULARY ACHIEVEMENT BY USING PELMANISM GAME AT SMPN 5 JEMBER
Abstract
From the observation of the students’ participation done during the teaching
learning process of vocabulary by using Pelmanism game, the average result of the
students’ participation showed an improvement from Cycle I that was 58.74% to
77.31% in Cycle II. It can be seen that the improvement of the students’ participation
from Cycle I to Cycle II was as many as 18.57%. The improvement happened
because there was different activities in Cycle II that could make the students more
active in teaching learning process, there was doing the game in competitive way.
The researcher said to the students that the group who can collect all the cards with
their pair would be given a big point, in this situation the students more stimulated in
memorizing some new word and more challenging. The students’ participation in
this research could achieve the target percentage required that was 75% in Cycle II.
Therefore, it can be concluded that the use of Pelmanism game in teaching
vocabulary could enhance the students’ participation during the teaching learning
process of vocabulary.
Further, the result of vocabulary achievement test in Cycle I indicated that
only as many as 26 students (68.42%) out of 38 students achieved the standard
minimum score that was ≥ 75 and it was increased in Cycle II that was as many as 29
students (76.32%) out of 38 students could achieve the standard minimum score that
was ≥ 75. The improvement of the students who got score ≥ 75 in vocabulary
achievement test from Cycle I to Cycle II was as many as 7.9%. This result revealed
the fact that the target of success of this research that was 75% of the students got
score ≥ 75 had been achieved in Cycle II and it proved that the use of Pelmanism
game in teaching vocabulary could enhance the eighth grade students’ vocabulary
achievement at SMPN 5 Jember in the 2015/2016 academic year.
Based on the results above, the hypotheses of this research were accepted and
it is suggested to the English teacher to use Pelmanism game in teaching vocabulary
to the students in order to enhance their vocabulary achievement. It is also suggested
to the future researchers to conduct a further research dealing with similar problem
by using different research designs such as an experimental research and a
descriptive research or even the same research design that is a classroom action
research but to other level of students of different schools.