THE EFFECT OF USING GUESSING AND SPECULATING GAMES WITH PICTURES ON VOCABULARY ACHIEVEMENT OF GRADE 8 STUDENTS AT SMP NEGERI 1 ROWOKANGKUNG LUMAJANG
Abstract
Vocabulary is one of language components in English for Junior High School
that must be mastered first by the students because vocabulary is the basic thing in
learning language. The students generally have difficulty in learning English,
especially in vocabulary. Their problems are usually caused by their ability in
memorizing the English words they have learnt because the English words are quite
different from their mother tongue. Therefore, the English teacher is expected to be
able to cover the students’ problems in vocabulary. One of the strategies that can be
used and applied by the English teacher is playing Guessing and Speculating Games
with Single Picture in teaching vocabulary. Guessing and Speculation games are
games in which the students guess and observe some kind of information from the
pictures that the teacher has given. The information includes words, phrases, and the
location of an object. Single pictures are pictures of single object such as pictures of
person, object, and action. In this technique, the teacher divided the class into some
groups. The students should guess from the clues. Starting from the first clue, it is the
most difficult to guess. The second clue is easier than the first one. And if the second
one cannot be guessed, the teacher gives the third clue and so on.
This research was conducted to know whether or not there was a significant
effect of using Guessing and Speculating Games with single pictures on vocabulary
achievement of grade 8 students at SMP Negeri 1 Rowokangkung Lumajang. The
respondents of this research were grade 8 students of SMP Negeri 1 Rowokangkung
Lumajang that were determined by using cluster random sampling by lottery. The total number of the respondents was 48 students. The experimental group consisted of
26 students who were taught vocabulary by using Guessing and Speculating Games
with single pictures. The control group consisted of 22 students who were taught
vocabulary by using Question and Answer technique with single picture.
The primary data of this research were gained from the students’ vocabulary
achievement in the form of post test scores. The supporting data were gained from the
interview with the English teacher, documentation and observation guide. The
primary data were collected from the post test to make comparison between the two
groups after treatment, and analyzed by using Independent sample T-Test on SPSS
(Statistical Package of Social Science). Based on the calculation, the value of sig
column was 0.046 and this value was lower than 0.05. It means that there was
statistically a difference between the experimental and control groups. Consequently,
the null hypothesis (H0) formulated: “there is no significant effect of using Guessing
and Speculating games with pictures on the vocabulary achievement of grade 8
Students at SMP Negeri 1 Rowokangkung, Lumajang ” was rejected. On the other
hand, the formulated alternative hypothesis: “there is significant effect of using
Guessing and Speculating games with pictures on the vocabulary achievement of
grade 8 Students at SMP Negeri 1 Rowokangkung, Lumajang” was accepted
Indeed, it could be stated that Guessing and Speculating games with pictures
significantly affected grade 8 students’ vocabulary achievement at SMP Negeri 1
Rowokangkung, Lumajang. Based on the result of this research, the teacher is
recommended to use and apply Guessing and Speculating games with single pictures
as the teaching technique especially in teaching vocabulary to make students
interested in learning English. Further, the students are suggested to use Guessing and
Speculating games with pictures in vocabulary to increase their vocabulary.
Moreover, the future researchers are suggested to conduct further research dealing
with a similar topic by using a different language skill and component, research area
or research design such as classroom action research to improve the students’ vocabulary achievement through Guessing and Speculating games with pictures.to
improve the students’ vocabulary achievement.