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dc.contributor.authorAMELIA, Yolana
dc.date.accessioned2025-02-11T05:17:39Z
dc.date.available2025-02-11T05:17:39Z
dc.date.issued2023-07-24
dc.identifier.nim180210401030en_US
dc.identifier.urihttps://repository.unej.ac.id/xmlui/handle/123456789/125284
dc.descriptionFinalisasi oleh Taufik Tgl 11 Pebruari 2025en_US
dc.description.abstractThis experimental research was conducted to explore the effect of using TextTwist Game in teaching vocabulary on the eighth-grade students. This research was conducted at SMPN 1 Kepung in the 2022/2023 academic year. The population of this research was ten classes of eight-grade students. The participants of this research were selected based on the homogeneity test result which tested by Levene test of the students' scores for the whole population. Based on the results of the homogeneity test, the population was homogeneous. Therefore, the experimental group and control group were chosen two classes based on cluster random sampling by using lottery. As a result, 32 students of class VIII A as experimental group and 32 students of class VIII C as control group. The students in the experimental group were taught vocabulary by using Text-Twist Game while in the control group were taught vocabulary by using printed text. Then after the giving treatment to the experimental group using Text-Twist Game and teaching using printed text to the control group, the researcher administrated the post-test in the third meeting to measure the students' vocabulary achievement. The SPSS program was used to determine the mean different between the two groups. Based on data analysis, the results of this research revealed that there was significant effect of using Text-Twist Game on students' vocabulary achievement on the eight-grade students at SMPN 1 Kepung. It was proven by the significant value of 0.000 which was lower than 0.05. This means that the hypothesis: "there is a significant effect in the use of Text-Twist Game on the vocabulary achievement of grade VIII students at SMPN 1 Kepung" is accepted. Based on the results of this study, it was proved that there is a significant effect of using Text-Twist Game in teaching vocabulary on the eighth-grade students. Therefore, the researcher would like to give some suggestions to English teachers, students and future researchers. It is recommended for English teachers to teach vocabulary by using Text-Twist Game. It is also recommended for the students to improve their ability to memorize and discover new vocabulary by using TextTwist Game. In addition, this result of this research can be used by future researchers as a guidance to investigate further research on different skills, areas or design. Besides, due to the limitation of this research, the future researchers are advised to arrange research design such as classroom action research to improve students’ vocabulary comprehension learning outcomes using the Text-Twist Gameen_US
dc.description.sponsorshipDra. Zakiyah Tasnim, M.A and Eka Wahjuningsih S.Pd, M.Pden_US
dc.language.isoenen_US
dc.publisherFakultas Keguruan dan Ilmu Pendidikanen_US
dc.subjectVOCABULARYen_US
dc.subjectMETODE PENGAJARANen_US
dc.subjectMEDIA PEMBELAJARANen_US
dc.titleThe Effect of Using Text-Twist Game on Vocabulary Achievement of the Students in Junior High Schoolen_US
dc.typeSkripsien_US
dc.identifier.prodiPendidikan Bahasa Inggrisen_US
dc.identifier.pembimbing1Dra. Zakiyah Tasnim, M.Aen_US
dc.identifier.pembimbing2Eka Wahjuningsih S.Pd, M.Pden_US
dc.identifier.validatorvalidasi_repo_firli_Februari_2025_11en_US
dc.identifier.finalizationTaufiken_US


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