dc.contributor.author | PUTRI, Salsabil Fanindra | |
dc.date.accessioned | 2024-03-27T06:04:39Z | |
dc.date.available | 2024-03-27T06:04:39Z | |
dc.date.issued | 2023-12-28 | |
dc.identifier.nim | 190210401028 | en_US |
dc.identifier.uri | https://repository.unej.ac.id/xmlui/handle/123456789/120259 | |
dc.description | Finalisasi oleh Taufik Tgl 27 Maret 2024 | en_US |
dc.description.abstract | The existence of gamified assessment tools is another example of technological development. It can be utilized not only for teaching and learning media but also for assessing students. This study aims to explore students’ perceptions of Quizizz as an online gamified assessment tool and the factors that shapes the perception of Quizizz in the English classroom. This study used qualitative descriptive and structured interviews was used to collect the data. The research participants were four tenth-grade students of one of the Senior High Schools in Jember in the 2022/2023 academic year. The results showed that all participants have positive perception toward the use of Quizizz as an online assessment tool. The factors that shaped the perception were students’ attitudes, students’ expectations, social settings, and the background. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Fakultas Keguruan dan Ilmu Pendidikan | en_US |
dc.subject | ASSESSMENT TOOL | en_US |
dc.subject | FACTORS OF PERCEPTION | en_US |
dc.subject | STUDENT PERCEPTION | en_US |
dc.subject | QUIZIZZ | en_US |
dc.title | Students' Perception and Factors Shaping the Perception of Quizizz as an Online Gamified Assessment Tool | en_US |
dc.type | Skripsi | en_US |
dc.identifier.prodi | Pendidikan Bahasa Inggris | en_US |
dc.identifier.pembimbing1 | Eka Wahjuningsih, S.Pd., M.Pd | en_US |
dc.identifier.pembimbing2 | Rizki Febri Andika Hudori, S.Pd., M.Pd | en_US |
dc.identifier.validator | reva | en_US |
dc.identifier.finalization | Taufik | en_US |