Show simple item record

dc.contributor.authorPUTRI, Salsabil Fanindra
dc.date.accessioned2024-03-27T06:04:39Z
dc.date.available2024-03-27T06:04:39Z
dc.date.issued2023-12-28
dc.identifier.nim190210401028en_US
dc.identifier.urihttps://repository.unej.ac.id/xmlui/handle/123456789/120259
dc.descriptionFinalisasi oleh Taufik Tgl 27 Maret 2024en_US
dc.description.abstractThe existence of gamified assessment tools is another example of technological development. It can be utilized not only for teaching and learning media but also for assessing students. This study aims to explore students’ perceptions of Quizizz as an online gamified assessment tool and the factors that shapes the perception of Quizizz in the English classroom. This study used qualitative descriptive and structured interviews was used to collect the data. The research participants were four tenth-grade students of one of the Senior High Schools in Jember in the 2022/2023 academic year. The results showed that all participants have positive perception toward the use of Quizizz as an online assessment tool. The factors that shaped the perception were students’ attitudes, students’ expectations, social settings, and the background.en_US
dc.language.isoenen_US
dc.publisherFakultas Keguruan dan Ilmu Pendidikanen_US
dc.subjectASSESSMENT TOOLen_US
dc.subjectFACTORS OF PERCEPTIONen_US
dc.subjectSTUDENT PERCEPTIONen_US
dc.subjectQUIZIZZen_US
dc.titleStudents' Perception and Factors Shaping the Perception of Quizizz as an Online Gamified Assessment Toolen_US
dc.typeSkripsien_US
dc.identifier.prodiPendidikan Bahasa Inggrisen_US
dc.identifier.pembimbing1Eka Wahjuningsih, S.Pd., M.Pden_US
dc.identifier.pembimbing2Rizki Febri Andika Hudori, S.Pd., M.Pden_US
dc.identifier.validatorrevaen_US
dc.identifier.finalizationTaufiken_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record