Pengembangan Media Pembelajaran Berbantuan Scratch melalui Pendekatan Pembelajaran Mendalam Materi Kesebangunan dan Kekongruenan Fase D
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Fakultas Keguruan dan Ilmu Pendidikan
Abstract
Recent technological advances have not been optimally or innovatively utilized in
mathematics classes, resulting in less engaging and textbook-dominated learning, which
reduces student engagement. This study aims to develop a Scratch-based learning
medium on the topic of similarity and congruence using a Problem-Based Learning
(PBL) approach to help students understand, identify, and solve contextual problems
related to geometric shapes, specifically rectangles and triangles, according to the
problem-solving stages.This study employed a Research and Development (R&D) method
with a 4D model, consisting of the stages of Defining, Designing, Developing, and
Disseminating. The subjects were grade VII-A students at SMPN 1 Yosowilangun. The
developed medium included material presentations, example problems with solution
steps, student activity assignments, and a five-question quiz.The medium was validated by
three experts, with an average score of 3.78 for the learning medium and 3.80 for the user
guide, both categorized as very valid. Teacher and student responses showed a
practicality score of 88.38%, reflecting high practicality. An N-Gain score of 0.80 from
the pre- and post-test results indicated high effectiveness.These findings indicate that the
Scratch-assisted learning media meets the criteria for validity, practicality, and
effectiveness and is suitable for supporting students in understanding and solving
contextual problems about similarity and congruence.
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FINALISASI oleh Arif 2026 Juni 08
