Investigating the Impact of Quizizz-Enhanced Collaborative Learning on EFL Students' Vocabulary Achievement in Vocational High School
| dc.contributor.author | Erika Nanda Oktavia | |
| dc.date.accessioned | 2026-05-26T07:46:02Z | |
| dc.date.issued | 2026-02-05 | |
| dc.description | FINALISASI oleh Arif 2026 Mei 26 | |
| dc.description.abstract | Since the Covid-19 pandemic, the use of technology in education has increased significantly and continues even after the pandemic. One popular technology-based learning tool is Quizizz, which combines instructional content with game elements to create engaging learning experiences. It offers interactive features such as memes, music, and real-time feedback. However, many students still struggle with vocabulary acquisition, which affects their ability to read, speak, write, and listen effectively. Few studies have examined vocational high schools with a more specific vocabulary context, such as synonyms, antonyms, word definitions, and collocations, despite the fact that a lot of studies have shown the benefits of using Quizizz as a tool for enhancing students' vocabulary. Using a collaborative learning approach, this study attempts to assess how effectively Quizizz, a game-based technology, assists vocational high school students in discovering four types of vocabulary: synonyms, antonyms, word definitions, and collocations. | |
| dc.description.sponsorship | Dr. David Imamyartha, S.Pd., M.Pd. Eka Wahjuningsih, S.Pd., M.Pd. | |
| dc.identifier.uri | https://repository.unej.ac.id/handle/123456789/7685 | |
| dc.language.iso | en | |
| dc.publisher | Fakultas Keguruan dan Ilmu Pendidikan | |
| dc.subject | Vocabulary | |
| dc.subject | Collaborative Learning | |
| dc.subject | Vocational High School | |
| dc.subject | Quizizz | |
| dc.title | Investigating the Impact of Quizizz-Enhanced Collaborative Learning on EFL Students' Vocabulary Achievement in Vocational High School | |
| dc.type | Other |
