Pengembangan Media Pembelajaran AR Berbasis Assemblr-Edu Materi Sel dengan Pendekatan STEM untuk Meningkatkan Literasi Digital dan Hasil Belajar Siswa SMA

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Fakultas Keguruan dan Ilmu Pendidikan

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This study aimed to develop Augmented Reality (AR) learning media based on Assmblr-Edu with a STEM approach at cell material for digital literacy and learning outcome among high school students. The research followed a research and development (R&D) method using the ADDIE model, this model has 5 stages: analysis, design, development, implementation, and evaluation. The learning media was created using the Assemblr-Edu application and was validated by a media and material expert. The results indicate that the development media was valid, scoring 79,65% on average, and highly practical, with an average score of 89,08%. The effectiveness test using the N-gain score demonstrated a 0,51 improvement in student learning outcomes, categorized as moderate. Additionally, the digital literacy assessments yielded an average score before leraning is 60,15% indicating a medium and after learning an average score of 68,79% indicating a high category. This media was considered valid, practical, and effective to improve digital literacy and learning outcome for high school students.

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FINALISASI oleh Arif 2026 Mei 22

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