The Use of the Jumbled-Letter Game to Improve the Students’ Vocabulary Achievement at Junior High School
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Fakultas Keguruan dan Ilmu Pendidikan
Abstract
Vocabulary is an important English component that needs to be learned
and mastered by students at the junior high school level. Many students are faced
into some difficulties to expert the vocabulary because they are not aware of how
important learning vocabulary. Therefore, the English teacher need to teach
vocabulary by using the interesting technique to solve the students' problems. One
of the interesting techniques that can be used in teaching vocabulary is games. In
this research, the researcher considered to use the jumbled-letter game as the
technique to teach vocabulary.
Classroom Action Research (CAR) used in this research to know how the
jumbled-letter game could improve the students’ active participation and the
vocabulary achievement in the vocabulary teaching learning process. The
participants of this research were the seventh grade students at SMP Achmad Jani
Puger. The number of the participants was 30 in total. This Classroom Action
Research was done in a cycle covers two meetings that consisted of five activities,
they were: preliminary study, planning of the action, the implementation of the
action, observation, analyzing and reflection.
This research used two kinds of data, that is, the primamry data and the
supporting data. The primary data was gained from vocabulary test and the data
about the students’ participation was obtained from the class observation. The
analysis of vocabulary test gained at least 92.5% of the students got ≥75,
meanwhile the analysis of students’ participation gained 83% of the students. Then,
the supporting data was collected from interview on on May 29, 2023 and
documentation at SMP Achmad Jani on 11th and 18th January 2024. The results of
teaching vocabulary by using Jumbled-Letter game in the Cycle showed the
percentage of the students who got the score ≥70 in the vocabulary test was
92.5% or 26 of 28 students. It means that the actions of the vocabulary teaching
learning process by using the jumbled-letter game could improve the students’
vocabulary achievement in the VII-A classroom. The average result of the
students’ active participation in the first cycle was 83%.
Referring to the result of vocabulary test and observation, it could be
concluded that the students’ active participation and their vocabulary achievement
in the vocabulary teaching learning process by using the jumbled-letter game had
been achieved.
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Reuploud Repository hasyim Juni 2026, FINALISASI oleh Agus 2026 Juni 08
