Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Pembelajaran Pendidikan Pancasila Unit I Kelas IV di SDN Dabasah 1 Bondowoso

Abstract

Learning media are an important component of educational facilities that support teachers in delivering instructional materials to students effectively. However, in observations and interviews process revealed that fourth-grade students at SDN Dabasah 1 Bondowoso demonstrated low learning achievement in the topic of attitudes and behaviors reflecting the values of Pancasila. The use of conventional media, such as pictures and videos, was insufficient to help most students achieve the Minimum Learning Achievement Criteria. Therefore, this research aims to produce and develop Augmented Reality (AR)-based learning media for fourth grade students at SDN Dabasah 1 Bondowoso and to test its validity, effectiveness, and practicality. This is a Research and Development (R&D) study employing the Borg and Gall model, which was modified into 8 stages. The validity indicator was evaluated by several expert validators, yielding an average score of 90.5% (highly feasible category), complemented by an empirical validation score of 90%. The effectiveness of the AR-base learning media was measured using an independent sample t-test, which resulted in a 𝑡𝑣𝑎𝑙𝑢𝑒 of 5,61, exceeding the 𝑡𝑡𝑎𝑏𝑙𝑒 value of 2,006 at 0.05 significance level (5,61 > 2,006). Furthermore, the relative effectiveness calculation showed a score of 67%, falling into the high effectiveness category. Minwhile, the practicality test analyzed through student’s response quetionnaires indicated a score of 81 (highly practical). Based on the overall results, it can be concluded that the development of AR-based learning media meets the criteria of a valid, effective, and practical product to be implemented in the learning proces

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Validasi Rudy K

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