Pengembangan E-Modul Berbasis Teachable Machine untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa pada Pembelajaran IPA SMP

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Fakultas Keguruan dan Ilmu Pendidikan

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This research aims to determine the feasibility, learning outcomes, and student responses to the teachable machine-based e-module for enhancing creative thinking skills. The development of the Teachable Machine based e- module used the ADDIE model, going through several stages: Analyze, Design, Develop, Implement, and Evaluate. Data collection was obtained from e-module validation sheets, observations of the implementation of e-module use, student response questionnaires, and tests (pretest and posttest). The development of the teachable machine based e-module obtained validation results from validators with an average score of 84.2%. The practicality of the teachable machine based e-module obtained a score of 84%. The implementation of the teachable machine based e-module can improve students' creative thinking skills based on pretest and posttest results with an N-gain value of 0.72 in the high category, and student response scores of 88.73%. These results indicate that the development of the teachable machine based e-module is valid and practical for implementation by students in science learning.

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Validasi dan Finalisasi Ratna 17 juni 2026

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