Jargon pada Permainan GTA V Roleplay: Kajian Semantik
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Fakultas Keguruan dan Ilmu Pendidikan
Abstract
This study analyzes the phenomenon of language use in digital gaming communities, specifically focusing on jargon used by players in the GTA V Roleplay on the Cerita Kita Roleplay server. The research addresses two questions: 1) what are the forms and meanings of the jargon used in GTA V Roleplay on the Cerita Kita Roleplay server, and 2) what are the functions of jargon use in GTA V Roleplay on the Cerita Kita Roleplay server. This study employed a qualitative descriptive design with a semantic approach. The data were collected through documentation of gameplay videos uploaded to YouTube by players from three channels: @senkoraa, @mnipixie, and @Areupi, and were analyzed using the Miles and Huberman interactive model consisting of data reduction, data display, and conclusion drawing. The study identified 36 jargon items categorized into three forms: words, phrases, and abbreviations. In terms of meaning, most jargon items underwent associative meaning change, while others showed specialization and pejoration. Futrhermore, the functions of jargon were classified into six categories: indicating players, indicating game procedures, indicating game rules, indicating game resources, indicating game conflicts, and indicating game boundaries. This study is expected to serve as a reference for future research of jargon and semantic studies in digital communities, as well as to help gaming communities better understand the specialized language that develops within online roleplay environments.
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:: Finalisasi file repositori 31 Juli 2026_Kurnadi
