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dc.contributor.authorNuriman, Nuriman
dc.contributor.authorAdnan, Fahrobby
dc.contributor.authorPutra, Pramudya Dwi Aristya
dc.date.accessioned2019-05-06T02:04:54Z
dc.date.available2019-05-06T02:04:54Z
dc.date.issued2019-05-06
dc.identifier.issn2476-9533
dc.identifier.urihttp://repository.unej.ac.id/handle/123456789/90774
dc.descriptionProceeding 3rd International Seminar on Science Education 2017en_US
dc.description.abstractNowadays, the computer is significant for our lives to support in daily activities. Even of in education, the using of a computer becomes an issue to assist in a learning process. One of the using the computer is a video game. Video games for education level usually are called GameBased Learning. This studies concern to Game-based learning to STEM activities in junior high school. The Methodology to develop this game is ADDIE. This video game stills in a process to get a suitable device to implement in the secondary level students. Four experts in the video game had conducted validation test in this game. Some suggestions were given to constructs that video game becomes compatible in STEM activities.en_US
dc.language.isoenen_US
dc.subjectGame Based Learningen_US
dc.subjectSTEMen_US
dc.subjectValidation Testen_US
dc.titleDevelopment of Game Based Learning in STEM Education: Validation Case Studyen_US
dc.typeProsidingen_US


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