dc.contributor.author | Rohmah, Zulfa Nailur | |
dc.contributor.author | Rahayu, Rahayu | |
dc.contributor.author | Zahroul F, Chumi | |
dc.date.accessioned | 2017-03-30T03:22:15Z | |
dc.date.available | 2017-03-30T03:22:15Z | |
dc.date.issued | 2017-03-30 | |
dc.identifier.issn | 2085-7519 | |
dc.identifier.uri | http://repository.unej.ac.id/handle/123456789/79961 | |
dc.description | Jurnal Ilmu Pendidikan Sekolah Dasar Vol 4 No. 2 hal 79-89, Mei 2016 | en_US |
dc.description.abstract | The Social Scients Subject learning activities in SDN Ngadiluwih 02
Kediri yet using a variety of learning methods. According to the observation of
prasiklus known that the activity and student learning outcomes have not been
included in both criteria. Precentation of student activity in the prasiklus in
highly active criteria is12% (3 students), in the active criteria is 16% (4
students), in the quite active criteria is 56% (14 students), in the low active
criteria is 16% (4 students). The means of student learning activity in prasiklus
is 56% (quite active criteria). Precentation of student learning outcomes in the
very good criteria is 24% (6 students), in the good criteria is 24% ( 6 students),
in the good enough is 36% (9 students), in the not good is 16% (4 students).
The means of student learning outcomes in prasiklus is 68 (good enough
criteria).Based on these findings the need for a more varied teaching methods
with emphasis on student activity and provide opportunities for students to
develop their learning abilities to the fullest. In accordance with these
problems, the goal of this research is to improve the activity and student
learning outcomes in class V through the application of learning methods Role
Playing IPS Highlights Types of economic activities in SDN Ngadiluwih 02
Kediri. This type of research is classroom action research (PTK) are conducted
in two cycles. The results obtained in this study indicate that through the
implementation of Role Playing method can increase the activity and student
learning outcomes. The average activity of students in prasiklus is 56% (quite
active criteria). In the first cycle increased to 72.4% (active criteria). In the
second cycle increased again to 82% (highly active criteria). The means score
on the student learning outcomes prasiklus is 68 (criteria quite well). In the
first cycle increased to 73.2 (good criteria). In the second cycle increased again
to 83.18 (very good criteria). | en_US |
dc.language.iso | id | en_US |
dc.subject | i: Metode Bermain Peran | en_US |
dc.subject | Aktivitas Belajar Siswa | en_US |
dc.subject | Hasil Belajar Siswa | en_US |
dc.subject | Penelitian Tindakan Kelas. | en_US |
dc.title | PENERAPAN METODE BERMAIN PERAN UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA KELAS V PADA MATA PELAJARAN IPS POKOK BAHASAN JENIS-JENIS USAHA EKONOMI DI SDN NGADILUWIH 02 KEDIRI | en_US |
dc.type | Article | en_US |