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dc.contributor.authorLaila Retno Wati
dc.date.accessioned2014-05-08T23:26:26Z
dc.date.available2014-05-08T23:26:26Z
dc.date.issued2014-05-08
dc.identifier.nimNIM090210401005
dc.identifier.urihttp://repository.unej.ac.id/handle/123456789/57613
dc.description.abstractThis Classroom Action Research was done collaboratively with the English teacher and it was carried out in two cycles, each cycle consisted of three meetings included the test. In this research, the actions were considered successful if 65% of the students were active in each indicator of the observation stated in the checklist and also if 65% of the students achieved at least 78 of the vocabulary test. In the first cycle, the result of observation in the form of the students’ active performance was 43.2% students who were active in the first meeting and 52.6% in the second meeting. This shows that there was an improvement of the students’ active performance in the first meeting to the second meeting, but it did not achieve the target criteria of success of the research that was 65% or more. In addition, the result of vocabulary test in the first cycle there was 47.4% of students who achieved at least 78. This shows that the result of the actions did not achieve the target. Therefore, the second cycle was necessary to overcome the problem in the first cycle. In the second cycle, the result of observation in the form of the students’ active performance in the first meeting was 59.4% of the students who were categorized active and 71.1% in the second meeting, and the result of vocabulary test in the second meeting was 68.4% of students who achieved the standard score at least 78. This means that the actions in the second cycle achieved the criteria of success the research. Finally, it can be concluded that the use of word guessing game technique can improve the students’ vocabulary achievement and the students’ active performance in the teaching learning process at SMPN 1 Tempeh- Lumajang.en_US
dc.language.isootheren_US
dc.relation.ispartofseries090210401005;
dc.subjectStudents’ Vocabulary Achievement, Guessing Game Techniqueen_US
dc.titleIMPROVING THE SEVENTH GRADE STUDENTS’ VOCABULARY ACHIEVEMENT BY USING WORD GUESSING GAME TECHNIQUE AT SMP NEGERI 1 TEMPEH IN THE 2013/2014 ACADEMIC YEARen_US
dc.typeOtheren_US


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