Show simple item record

dc.contributor.authorDYAH AYU NUGRAHENI
dc.date.accessioned2014-01-22T05:41:54Z
dc.date.available2014-01-22T05:41:54Z
dc.date.issued2014-01-22
dc.identifier.nimNIM070210401083
dc.identifier.urihttp://repository.unej.ac.id/handle/123456789/20992
dc.description.abstractTense is one of the major factors in learning English that should be learnt and mastered by students in order to be able to communicate with others. By mastering tenses, the students can produce grammatically English sentences both in spoken and written forms. However, for EFL learners, learning tenses is a hard task which can sometimes be depressing because English grammatical patterns are greatly different from those of Indonesian. To solve this problem, it is recommended that the English teacher select an interesting and challenging learning technique that can motivate the students in learning English tenses. One of the learning techniques that can meet the requirement is a game. Game can help and encourage many learners to sustain their interest and work. This research was conducted to investigate the effect of using PictureBased Question and Answer Game on the seventh year students’ tense achievement at SMPN Sukorambi Jember in the 2011/2012 academic year. The population of this research was the seventh year students of SMPN Sukorambi Jember in the 2011/2012 academic year. The research respondents were determined by cluster random sampling by a lottery. The number of the respondents was 72 students, consisting of 35 students of grade VII E as the experimental group taught tenses by using Picture-Based Question and Answer Game, while the control group consisted of 37 students of grade VII D taught tenses by lecturing technique. The primary data of this research were collected from the students’ scores of tense test. They were collected from the post test to compare the two different groups after the treatments, and analyzed the test results by using Independent sample T-Test (SPSS). Based on the calculation, the result of this research showed that there was a significant effect of using Picture-Based Question and Answer Game on the seventh year students’ tense achievement. It was proved by the value of significant column of t-test table by using SPSS sofware, and the result was 0.003 which was lower than 0.05 (significance level of 5%). This means that the null hypothesis (H ) formulated: “there is no significant effect of using PictureBased Question and Answer Game on the seventh year students’ tense achievement at SMPN Sukorambi Jember in the 2011/2012 academic year” was rejected, thus the alternative hypothesis: “there is significant effect of using Picture-Based Question and Answer Game on the seventh year students’ tense achievement at SMPN Sukorambi Jember in the 2011/2012 academic year” was accepted. The research results proved that there was a significant effect of using Picture-Based Question and Answer Game on the seventh year students’ tense achievement at SMPN Sukorambi Jember in the 2011/2012 academic year. Therefore, it is recommended for the English teacher to apply Picture-Based Question and Answer Game as an alternative technique in teaching tenses.en_US
dc.language.isootheren_US
dc.relation.ispartofseries070210401083;
dc.subjectThe Effect of Using Picture-Based Question and Answer Gameen_US
dc.titleTHE EFFECT OF USING PICTURE-BASED QUESTION AND ANSWER GAME ON THE SEVENTH YEAR STUDENTS’ TENSE ACHIEVEMENT AT SMPN SUKORAMBI JEMBER IN THE 2011/2012 ACADEMIC YEARen_US
dc.typeOtheren_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record