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dc.contributor.authorMARETTA HANGGA PUTRI
dc.date.accessioned2014-01-21T01:09:08Z
dc.date.available2014-01-21T01:09:08Z
dc.date.issued2014-01-21
dc.identifier.nimNIM080210491050
dc.identifier.urihttp://repository.unej.ac.id/handle/123456789/19093
dc.description.abstractSUMMARY The Effect of Using Games on the Eighth Grade Students’ Tenses Achievement at SMP Negeri 2 Cluring in the 2012/2013 Academic Year; Maretta Hangga Putri, 080210491050; 2013: 45 pages; English Language Education Study Program of Language and Arts EducationDepartment, the Faculty of Teacher Training and Education, Jember University. The experimental research was intended to know whether or not there was a significant effect of using games on the eighth grade students‟ tense achievement at SMP Negeri 2 Cluring in the 2012/2013 academic year. In this research, the researcher applied Games in teaching tenses as it is believed to be a good way because of their advantages in teaching learning process. In this research, the researcher used Kim‟s Game for explaining the simple present tense and past tense, Ball Toss Game – Kim‟s Game as exercises for simple present tense and Correct me if I‟m Wrong Game – Honey Comb Challenge Game as exercises for past tense. These games were used as treatments for the experimental group, while lecturing technique was used for the control group. This research was conducted to investigate the effect of using games on the eighth grade students‟ tense achievement at SMP Negeri 2 Cluring in the 2012/2013 academic year. The population of this research was all of the eighth grade students of SMP Negeri 2 Cluring in the 2012/2013 academic year. The research respondents were determined by using cluster random sampling by administering a homogeneity test. Then, it was analyzed by using ANOVA. Based on the result of ANOVA, the population of the research was heterogeneous. Therefore, two classes which had the closest mean scores were chosen as the respondents of the research (VIII-B and VIIIA). The number of the respondents was 72 students, consisting of 36 students of xiv grade VIII-B (whose the mean score was 77.36) as the experimental group taught by using games, while the control group consisted of 36 students of grade VIII-A (whose the main score was 77.63) taught by Lecturing technique. The primary data of this research were collected from the students‟ scores of tense test. The primary data were collected from the post-test to compare the tense‟ achievement of the two groups after the treatment, and then the result was analyzed by using Independent sample t-test formula. Based on the calculation, the result of this research showed that there was a significant effect of using games on the eighth grade students‟ tense achievement. It was proved by the value of t-test which was 2.307, while the value of t- table with the significant level of 5% and the degree of freedom 70 was 1.667. It indicated that the value of t-test was higher than that of ttable (2.307>1.667).Consequently, the formulated null hypothesis (H ): “There is no a significant effect of using games on the eighth grade students‟ tense achievement at SMP Negeri 2 Cluring in the 2012/2013 academic year” was rejected. On the other hand, the formulated alternate hypothesis: “There is a significant effect of using games on the eighth grade students‟ tense achievement at SMP Negeri 2 Cluring in the 2012/2013 academic year” was accepted. The research results proved that there was a significant effect of using games on the eighth grade students‟ tense achievement at SMP Negeri 2 Cluring in the 2012/2013 academic year. Therefore, it is recommended for the English teacher to use games as an alternative technique in teaching tenses.en_US
dc.language.isootheren_US
dc.relation.ispartofseries080210491050;
dc.subjectTHE EFFECT OF USING GAMESen_US
dc.titleTHE EFFECT OF USING GAMES ON THE EIGHTH GRADE STUDENTS’ TENSE ACHIEVEMENT AT SMP NEGERI 2 CLURING IN THE 2012/2013 ACADEMIC YEARen_US
dc.typeOtheren_US


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