dc.contributor.author | SUNARTI | |
dc.date.accessioned | 2025-07-04T07:40:50Z | |
dc.date.available | 2025-07-04T07:40:50Z | |
dc.date.issued | 2024-12-18 | |
dc.identifier.nim | 200210301106 | en_US |
dc.identifier.uri | https://repository.unej.ac.id/xmlui/handle/123456789/127130 | |
dc.description.abstract | The digital era has a major influence on the pattern of community needs,
including in the field of education. One of them is through the application of
virtual reality media which is currently slowly starting to be applied in learning
such as in high schools or vocational schools. Virtual reality can be a means to
attract students' interest and attention during learning. This is because virtual
reality media can increase students' learning motivation. In addition, because its
use only requires a smartphone, it adds practicality for its users, especially for
use by junior high and high school students, most of whom are already familiar
with it in their daily lives. The purpose of this study was to determine the
differences in learning motivation of students who use powerpoint media and
virtual reality media. This study uses a quasi-experiment. The research variable
is student learning motivation. The population in this study were all students of
Glenmore State High School and the sample in this study were high school
students by taking two classes, namely X2 and X7 (experimental class and control
class) using a homogeneity test. The data collection technique in this study used
an observation sheet. The data that had been collected was then analyzed using
a t-test. Based on the results of the analysis, it was obtained that: there was a
significant difference in the learning motivation of students who were taught
using powerpoint media with virtual reality media. Therefore, it is suggested
that virtual reality media be applied in the classroom to increase students'
learning motivation. | en_US |
dc.description.sponsorship | Dr. Retna Ngesti Sedyati, M.P.
Drs. Joko Widodo, M.M. | en_US |
dc.language.iso | other | en_US |
dc.publisher | Fakultas Keguruan dan Ilmu Pendidikan | en_US |
dc.subject | POWERPOINT | en_US |
dc.subject | VIRTUAL REALITY | en_US |
dc.subject | LEARNING MOTIVATION | en_US |
dc.subject | HIGH SCHOOL STUDENT | en_US |
dc.subject | ECONOMIC ACTIVITIES | en_US |
dc.title | Perbedaan Antara Motivasi Belajar Siswa Menggunakan Media Powerpoint dengan Media Virtual Reality (Studi Kasus pada Siswa Kelas X Materi Kegiatan Ekonomi di SMA Negeri Glenmore Banyuwangi) | en_US |
dc.type | Skripsi | en_US |
dc.identifier.prodi | Pendidikan Ekonomi | en_US |
dc.identifier.pembimbing1 | Dr. Retna Ngesti Sedyati, M.P. | en_US |
dc.identifier.pembimbing2 | Drs. Joko Widodo, M.M. | en_US |
dc.identifier.validator | Hasyim | en_US |
dc.identifier.finalization | 0a67b73d_2025_07_tanggal 01 | en_US |