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dc.contributor.authorSUNARTI
dc.date.accessioned2025-07-04T07:40:50Z
dc.date.available2025-07-04T07:40:50Z
dc.date.issued2024-12-18
dc.identifier.nim200210301106en_US
dc.identifier.urihttps://repository.unej.ac.id/xmlui/handle/123456789/127130
dc.description.abstractThe digital era has a major influence on the pattern of community needs, including in the field of education. One of them is through the application of virtual reality media which is currently slowly starting to be applied in learning such as in high schools or vocational schools. Virtual reality can be a means to attract students' interest and attention during learning. This is because virtual reality media can increase students' learning motivation. In addition, because its use only requires a smartphone, it adds practicality for its users, especially for use by junior high and high school students, most of whom are already familiar with it in their daily lives. The purpose of this study was to determine the differences in learning motivation of students who use powerpoint media and virtual reality media. This study uses a quasi-experiment. The research variable is student learning motivation. The population in this study were all students of Glenmore State High School and the sample in this study were high school students by taking two classes, namely X2 and X7 (experimental class and control class) using a homogeneity test. The data collection technique in this study used an observation sheet. The data that had been collected was then analyzed using a t-test. Based on the results of the analysis, it was obtained that: there was a significant difference in the learning motivation of students who were taught using powerpoint media with virtual reality media. Therefore, it is suggested that virtual reality media be applied in the classroom to increase students' learning motivation.en_US
dc.description.sponsorshipDr. Retna Ngesti Sedyati, M.P. Drs. Joko Widodo, M.M.en_US
dc.language.isootheren_US
dc.publisherFakultas Keguruan dan Ilmu Pendidikanen_US
dc.subjectPOWERPOINTen_US
dc.subjectVIRTUAL REALITYen_US
dc.subjectLEARNING MOTIVATIONen_US
dc.subjectHIGH SCHOOL STUDENTen_US
dc.subjectECONOMIC ACTIVITIESen_US
dc.titlePerbedaan Antara Motivasi Belajar Siswa Menggunakan Media Powerpoint dengan Media Virtual Reality (Studi Kasus pada Siswa Kelas X Materi Kegiatan Ekonomi di SMA Negeri Glenmore Banyuwangi)en_US
dc.typeSkripsien_US
dc.identifier.prodiPendidikan Ekonomien_US
dc.identifier.pembimbing1Dr. Retna Ngesti Sedyati, M.P.en_US
dc.identifier.pembimbing2Drs. Joko Widodo, M.M.en_US
dc.identifier.validatorHasyimen_US
dc.identifier.finalization0a67b73d_2025_07_tanggal 01en_US


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