Pengembangan Modul Pembelajaran Berbasis Augmented Reality Pada Mata Pelajaran Matematika Materi Membandingkan dan Mengurutkan Pecahan Kelas V di SDN Dabasah 3 Bondowoso
Abstract
This research aims to develop Augmented Reality (AR)-based learning modules for class V students at SDN Dabasah 3 Bondowoso using the independent curriculum and produce development modules that have been tested for validity, effectiveness and practicality. The development model used in this research is the Research and Development (R&D) development model proposed by Plomp. The results of research on the development of an AR-based module in the mathematics subject of comparing and ordering fractions produced a material expert validator score of 91% which was categorized as very feasible, 91% for media expert validators in the very feasible category, and practitioner expert validator scores of 96% in the very feasible category. The effectiveness of the AR based learning module was obtained from the results of the independent sample t test of 3.289 at a significance level of 0.05, which was 1.679 (ttable = 1.679) with a very high effectiveness category. The results of the analysis of student responses show a score of 92 in the very practical category. It can be concluded that the AR based learning module in the mathematics subject of comparing and ordering fractions meets the criteria for validity, effectiveness and practicality in learning activities.