dc.description.abstract | Strengthening STEM-oriented learning is necessary for 21st century, so the
development of appropriate learning models must be carried out. The aimed to of this
study were analized validity, effectiveness, and practicality of STEM-based Team
Games and Tournament (TGT) learning model towards the students' science process
skills. This research was research and development (RnD) with a 4-D development
namely; Defining, Designing, Developing, and Disseminating. The study involved 2
experts as validators, 2 teachers as user, and 112 students in small-scale tests, largescale tests, and distribution tests in SMA. The research was done until the stage of
disseminating and produced. The results showed the validity value of 83% was
categorized as very valid, the effectiveness score of 83.9% was categorized as good,
and the practicality score was 87.5%, so that it was declared valid, effective, and
practical to improve the science process skills. Therefore, it is recommended to be
applied in schools. | en_US |