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dc.contributor.authorFIRDAUS, Faizah
dc.contributor.authorSUBCHAN, Wachju
dc.contributor.authorNARULITA, Erlia
dc.date.accessioned2021-10-13T02:59:21Z
dc.date.available2021-10-13T02:59:21Z
dc.date.issued2020-11-14
dc.identifier.issnKODEPRODI0210103#Pendidikan Biologi
dc.identifier.issnNIDN0013086303
dc.identifier.issnKODEPRODI0005078004
dc.identifier.urihttp://repository.unej.ac.id//handle/123456789/105369
dc.description.abstractStrengthening STEM-oriented learning is necessary for 21st century, so the development of appropriate learning models must be carried out. The aimed to of this study were analized validity, effectiveness, and practicality of STEM-based Team Games and Tournament (TGT) learning model towards the students' science process skills. This research was research and development (RnD) with a 4-D development namely; Defining, Designing, Developing, and Disseminating. The study involved 2 experts as validators, 2 teachers as user, and 112 students in small-scale tests, largescale tests, and distribution tests in SMA. The research was done until the stage of disseminating and produced. The results showed the validity value of 83% was categorized as very valid, the effectiveness score of 83.9% was categorized as good, and the practicality score was 87.5%, so that it was declared valid, effective, and practical to improve the science process skills. Therefore, it is recommended to be applied in schools.en_US
dc.language.isoenen_US
dc.publisherJPBI (Jurnal Pendidikan Biologi Indonesia)en_US
dc.subjectTeam Games and Tournamenten_US
dc.subjectScience Process Skillsen_US
dc.subjectSTEMen_US
dc.titleDeveloping STEM-based TGT learning model to improve students' process skillsen_US
dc.typeArticleen_US


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