The Effectiveness of STEAM-Based Biotechnology Module Equipped with Flash Animation for Biology Learning in High School
Date
2020-04-01Author
UTOMO, Anjar Putro
HASANAH, Luthfiyatul
HARIYADI, Slamet
NARULITA, Erlia
SURATNO, Suratno
UMAMAH, Nurul
Metadata
Show full item recordAbstract
This study aims to determine the effectiveness of the STEAM (Science,
Technology, Engineering, Arts, and Mathematics)-based biotechnology module
equipped with flash animation for learning biology in high school. This research
was conducted in a high school, involving 32 students of Year XII. The research
design was the design model for development of R2D2 with one group pretestposttest
design as effectiveness tests. This study utilized a learning design,
biotechnology modules equipped with flash animation, instrument testing,
validation sheet and questionnaire as research instruments. Data validation and the
questionnaire results were then converted into qualitative data into a category. The
effectiveness test data were analyzed using the N gain. The results of the validation
material, media and users indicated that the module was valid with the final score
of 89.85. Students' responses to the module in terms of readability, clarity of
presentation, the attractiveness and usefulness of the results were in very good
category (81.2%). The effectiveness test showed that result of post-test greater than
pre-test and the value of N gain were in the high category (0.72).
Collections
- LSP-Jurnal Ilmiah Dosen [7301]