THE EFFECT OF USING A SNAKE AND LADDER GAME ON THE SEVENTH GRADE STUDENTS’ TENSE ACHIEVEMENT AT SMPN 2 BALUNG-JEMBER IN THE 2011/2012 ACADEMIC YEAR
Abstract
In Indonesia, especially at SMPN 2 Balung-Jember, there are still many
students facing a lot of difficulties in learning English. One of them is to understand
and apply English grammar, especially in learning tenses. It happens because English
grammar is different from Indonesian grammar. The students tend to get confused
and have difficulty in learning tenses. Moreover, based on the interview with the
English teacher of SMPN 2 Balung, the teacher usually taught tenses monotonously
by explaining briefly then giving exercises based on the students‟ worksheet (LKS).
Concerning with the problems above, the researcher tried to apply an
interesting way for teaching tenses. Then, the researcher decided to use a game as a
technique to teach tense. By using games, the teaching learning process was much
more enjoyable, and the students also experienced the dynamic use of the language.
A research was conducted to investigate the effect of using a snake and ladder
game on the seventh grade students‟ tense achievement at SMPN 2 Balung-Jember in
the 2011/2012 academic year. The population of this research was all of the seventh
year students of SMPN 2 Balung-Jember in the 2011/2012 academic year. The
research respondents were determined by delivering a homogeneity test (a tense test,
covering simple present and present continuous tense) to all seventh grade classes.
Then, 35 students of grade VII-B were selected as the experimental group that taught
tenses by using a Snake and Ladder Game, while 34 students of grade VII-C were
selected as the control group that taught tenses by lecturing technique only.
After giving treatment for twice, the researcher gave a posttest (tense test), for
both groups. The posttest was administered to get the students‟s scores in tense test as
the primary of the research. Then, the primary data, the students‟ scores, were
analyzed by using the Independent sample T-Test with SPSS.
Based on the calculation, the result of this research showed that there was a
significant effect of using a Snake and Ladder Game on the seventh grade students‟
tense achievement. It was proved by the value of significant column of t-test table by
using SPSS software, and the result was 0.045 which was lower than 0.05 (significant
level of 5%). This means that the null hypothesis (H
) formulated: “The snake and
ladder game does not have a significant effect on the seventh grade students‟ tense
achievement at SMPN 2 Balung-Jember in the 2011/2012 academic year” was
rejected, thus the alternative hypothesis: “The snake and ladder game has a significant
effect on the seventh grade students‟ tense achievement at SMPN 2 Balung-Jember in
the 2011/2012 academic year” was accepted.
The research results proved that there was a significant effect of using a Snake
and Ladder Game on the seventh year students‟ tense achievement at SMPN 2 Balung
Jember in the 2011/2012 academic year. Therefore, it is recommended for the English
teacher to use Snake and Ladder Game as an alternative technique in teaching tenses.