Improving VII-F Grade Students’ Vocabulary Achievement and Their Participation by Using Guessing Game with Pictures at Mts Roudlatut Tholibin Probolinggo
Abstract
This classroom action research was intended to improve class VII-F students’
vocabulary achievement and their active participation by using guessing game with
pictures at MTs Roudlatut Tholibin. From the interview with the English teacher, it
was known that most of the VII grade students in that school had problems in
learning vocabulary and memorizing the meanings of the words, especially in class
VII-F. The average score of class VII-F was 56 while the passing grade of English in
the school is 72. The teacher said that the students tended to be passive to respond the
teacher’s questions.
In this research, the researcher used guessing game with pictures in teaching
and learning of vocabulary because the researcher believed that guessing game with
pictures could improve the VII-F grade students’ vocabulary achievement. Guessing
game with pictures is considered as an appropriate technique to be applied in teaching
vocabulary. A guessing game is a game involving at least two players, one as a
knower and the other as a guesser. It can be used not only to teach the new
vocabulary but also to review the vocabulary that the students have already known.
According to Ur (1984:87), the students have to listen carefully to identify which
picture is meant in the Guessing Game. The game could make the students interested,
cooperated, and competed without being aggressive. This game increased the
students’ active participation in the teaching and learning process. It means that this
game increased the students’ interest and increased the students’ vocabulary
achievement.
xiv
This research was conducted on 29th December 2015 - 14th January 2016 in 2 cycle.
Each cycle consisted of two meetings and a vocabulary achievement test. In this
classroom action research, the researcher taught vocabulary by using guessing game
with pictures to the students in two meetings and did the observation collaboratively
with the English teacher.
After the actions given in Cycle 1, the results of the vocabulary test showed
77.78% or 21 students of 27 students got score at least 72 in the vocabulary test. This
research was considered successful if 75% of the students got score 72 or more in the
vocabulary test. Therefore, the result indicated that the action in Cycle 1 was already
successful, but the researcher needs to continue to Cycle 2 to know about the
consistency of the students’ vocabulary test. The result of the students participation in
Cycle 1 showed that the percentage of the students who actively participated in the
taching learning vocabulary by using guessing game with pictures was 68.5%. The
result indcated that the action did not fulfill the criteria of success. Therefore, the
actons was continue to Cycle 2.
The Cycle 2 was implemented with some revisions to get better result in
students’ active participation by giving the students some reirforcement to make the
students active in the teaching and learning of vocabulary. In the Cycle 2, the
average result of the students’ participation improved to be 83.83%. The result of the
vocabulary test showed 88.88% or 24 students of 27 students got score 72 or more.
The result indicated that the action in Cycle 2 was succesful and the results showed
the consistency from cycle 1 to Cycle 2.
Based on the result of the result above, it could be concluded that The use of
guessing game with pictures could improve VII-F grade students’ active participation
in the teaching and learning process of vocabulary and students’ vocabulary
achievement at MTs. Raudlatut Tholibin, Probolinggo in the 2015/2016 academic
year. It suggested that the English teacher can use guessing game with pictures as an
alternative teaching teachnique to improve the students’ active participation during
the teaching learning process of vocabulary. The future reseacher who have the same
xv
or similar problem are suggested to conduct a future research by using guessing game
with pictures in teaching vocabulary by using different research design with different
subjects and schools.