THE EFFECT OF USING PICTURE GAMES ON STRUCTURE ACHIEVEMENT OF THE SECOND YEAR STUDENTS OF SLTPN 11 JEMBER IN THE 2000/2001 ACADEMIC YEAR
Abstract
This research is intended to know whether there is a significant effect of using
picture games in teaching structure on students' structure achievement Related to
this problem, the research problem was formulated as follows: Is there any
significant effect of using picture games on structure achievement of the second year
students of SL TPN 11 Jember in the 2000/2001 academic year? Based on the
research problem, the hypothesis was formulated as follows: There is a significant
effect of using picture games on structure achievement of the second year students of
SLTPN 11 Jember in the 2000/2001 academic year. In relation to this, the
respondents were the class II-A and class II-D of SLTPN 11 Jember in the
2000/2001 academic year. They were selected by using cluster random sampling
with lottery. The method used to get the primary data was an achievement test in the
form of objective type. Interview and documentation were used to collect the
secondary data The primary data were analyzed by using t-test formula with
significant level of5%. Based on the result ofthe data analysis, it was found that the
statistical value oft-test was 6.12, while critical value oft-test table with the degree
of freedom 81 was 1,987. It means that the statistical value oft-test was higher than
the critical value oft-test table. In short, alternative hypothesis was accepted So, it
can be concluded that there is a significant effect of using picture games on structure
achievement of the second year students of SLTPN 11 Jember in the 2000/2001
academic year. It means that the results show that the students who were taught
structure by using picture games got better scores of structure than those who were
not. They suggest that the use of picture games in teaching structure are effective to
improve the students' structure achievement.
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