Please use this identifier to cite or link to this item: https://repository.unej.ac.id/xmlui/handle/123456789/90774
Title: Development of Game Based Learning in STEM Education: Validation Case Study
Authors: Nuriman, Nuriman
Adnan, Fahrobby
Putra, Pramudya Dwi Aristya
Keywords: Game Based Learning
STEM
Validation Test
Issue Date: 6-May-2019
Abstract: Nowadays, the computer is significant for our lives to support in daily activities. Even of in education, the using of a computer becomes an issue to assist in a learning process. One of the using the computer is a video game. Video games for education level usually are called GameBased Learning. This studies concern to Game-based learning to STEM activities in junior high school. The Methodology to develop this game is ADDIE. This video game stills in a process to get a suitable device to implement in the secondary level students. Four experts in the video game had conducted validation test in this game. Some suggestions were given to constructs that video game becomes compatible in STEM activities.
Description: Proceeding 3rd International Seminar on Science Education 2017
URI: http://repository.unej.ac.id/handle/123456789/90774
ISSN: 2476-9533
Appears in Collections:LSP-Conference Proceeding

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