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Full metadata record
DC Field | Value | Language |
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dc.contributor.author | Nuriman, Nuriman | - |
dc.contributor.author | Adnan, Fahrobby | - |
dc.contributor.author | Putra, Pramudya Dwi Aristya | - |
dc.date.accessioned | 2019-05-06T02:04:54Z | - |
dc.date.available | 2019-05-06T02:04:54Z | - |
dc.date.issued | 2019-05-06 | - |
dc.identifier.issn | 2476-9533 | - |
dc.identifier.uri | http://repository.unej.ac.id/handle/123456789/90774 | - |
dc.description | Proceeding 3rd International Seminar on Science Education 2017 | en_US |
dc.description.abstract | Nowadays, the computer is significant for our lives to support in daily activities. Even of in education, the using of a computer becomes an issue to assist in a learning process. One of the using the computer is a video game. Video games for education level usually are called GameBased Learning. This studies concern to Game-based learning to STEM activities in junior high school. The Methodology to develop this game is ADDIE. This video game stills in a process to get a suitable device to implement in the secondary level students. Four experts in the video game had conducted validation test in this game. Some suggestions were given to constructs that video game becomes compatible in STEM activities. | en_US |
dc.language.iso | en | en_US |
dc.subject | Game Based Learning | en_US |
dc.subject | STEM | en_US |
dc.subject | Validation Test | en_US |
dc.title | Development of Game Based Learning in STEM Education: Validation Case Study | en_US |
dc.type | Prosiding | en_US |
Appears in Collections: | LSP-Conference Proceeding |
Files in This Item:
File | Description | Size | Format | |
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F. IK_Prosiding_Fahrobby Adnan_Development of Game Based.pdf | 1.24 MB | Adobe PDF | View/Open |
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