Please use this identifier to cite or link to this item: https://repository.unej.ac.id/xmlui/handle/123456789/89636
Title: The Effect of Using Bingo Game on the Students' Vocabulary Achievement
Authors: Anti, Ria Safitri
Tasnim, Zakiyah
Andayani T, Made Adi
Keywords: Bingo
Game
Vocabulary
Issue Date: 20-Feb-2019
Abstract: Vocabulary is a basic of language. The quality of someone’s language skill depends on his quality and quantity of vocabulary they have. In learning vocabulary, many students have difficulty in memorizing the meaning of the word. Bingo game can be an alternative way in teaching learning vocabulary. This research was an experimental research. The research design was quasi experimental research, and the research respondents were the seventh grade students at SMPN 01 Bangsalsari. The students’ vocabulary scores were analyzed by using t-test formula. Based on the t-test analysis, the result showed that the computation statistical value of t-test with significant level of 5% was 3. 96 while the value of t-table with the Degree of freedom 68 was 2. 00. It means that the statistical value of t-test was higher than the computation of statistical value of ttest (3. 96> 2.00) which means that the null hypothesis (H0) was rejected. On the other hand, the alternative hypothesis (Ha) was accepted. Thus, it can be stated that the use of Bingo game significantly affected the students’ vocabulary achievement.
Description: English as a foreign Language Education (EFLE) Journal, Vol 1 Number 1, June 2013
URI: http://repository.unej.ac.id/handle/123456789/89636
ISSN: 2338-4190
Appears in Collections:LSP-Jurnal Ilmiah Dosen

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