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https://repository.unej.ac.id/xmlui/handle/123456789/112380
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DC Field | Value | Language |
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dc.contributor.author | P.A. INAWATI, P.A. Inawati | - |
dc.contributor.author | HOBRI, Hobri | - |
dc.contributor.author | PAMBUDI, Didik Sugeng | - |
dc.contributor.author | E GUSWANTO, E Guswanto | - |
dc.contributor.author | A R SYA’RONI, A R Sya’roni | - |
dc.date.accessioned | 2023-02-25T04:01:16Z | - |
dc.date.available | 2023-02-25T04:01:16Z | - |
dc.date.issued | 2020-03-02 | - |
dc.identifier.uri | https://repository.unej.ac.id/xmlui/handle/123456789/112380 | - |
dc.description.abstract | Completing Linear Equation System by Elementary Row Operations is a fairly complex problem in mathematics. Someone who is faced with this problem can be measured his creative skills. The fact shows that their creative skills are still relatively low. Therefore learning based collaborative using interactive application media will be applied. This research type was a mixed method, which combines quantitative and qualitative research. The Quantitative method is used to analyze student learning outcomes, while the qualitative methods is used to analyze students' creative abilities. Respondents involved in this study consisted of three classes, consisting of two experimental classes and one control class which is each class consisting of 36 students. The objects of this research was the students of SMAN 1 Kencong Jember, who were selected three class as research samples, therefore XI MIPA 1 class as the first experimental class and XI MIPA 2 class as the second experimental class and at last XI MIPA 3 class as the control class. The research results indicated that the pre-test of three classes was homogeneous. While the posttest result shows that the average of the three classes is significantly different. This is indicated by the value of one way ANOVA (<p = 0.05), it was found that collaborative learning using interactive application media as part of the developed tool can provide better results in terms of creative thinking abilities. Interactive application media as part of collaborative-based learning tools can provide positive stimulation to students so that students' creative thinking abilities increase. The tool developed in this study was also declared valid, practical and effective. | en_US |
dc.language.iso | en | en_US |
dc.publisher | ICCGANT | en_US |
dc.subject | Student’s mathematical creative skill using interactive application media based on collaborative learning | en_US |
dc.title | Student’s mathematical creative skill using interactive application media based on collaborative learning | en_US |
dc.type | Article | en_US |
Appears in Collections: | LSP-Jurnal Ilmiah Dosen |
Files in This Item:
File | Description | Size | Format | |
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FKIP_Student’s mathematical creative skill using interactive.pdf | 1.73 MB | Adobe PDF | View/Open |
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