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https://repository.unej.ac.id/xmlui/handle/123456789/106222
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DC Field | Value | Language |
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dc.contributor.author | DEWI, Ratih Fitriya | - |
dc.contributor.author | SATRIJONO, Hari | - |
dc.contributor.author | SUHARTININGSIH, Suhartiningsih | - |
dc.contributor.author | NINGSIH, Yuni Fitriyah | - |
dc.date.accessioned | 2022-04-07T03:16:19Z | - |
dc.date.available | 2022-04-07T03:16:19Z | - |
dc.date.issued | 2021-11 | - |
dc.identifier.govdoc | Kodeprodi#0210204#PendidikanGuruSekolahDasar | - |
dc.identifier.govdoc | NIDN#0022055802 | - |
dc.identifier.govdoc | NIDN#0015097705 | - |
dc.identifier.govdoc | NIDN#0017126001 | - |
dc.identifier.govdoc | NIDN#0016049103 | - |
dc.identifier.uri | http://repository.unej.ac.id/xmlui/handle/123456789/106222 | - |
dc.description.abstract | Educational games are games that have educational content. The purpose of this research is to describe the process of development and the results of educational game media products on learning the theme of Beautiful Togetherness based on bondowoso local wisdom. The research design used is the research development research Research Base Development (R&D) model Borg and Gall. The research was conducted on students of class IV SDN Dabasah 01 Dabasah, Bondowoso with a study of 80 learners. Data collection is carried out with interviews, tests of learners' learning outcomes, and questionnaires (student response questionnaires). Data analysis techniques used in this research are dectriptif data analysis through validation sheets, student responses, and learners' learning outcomes. Data analysis results obtained a product validation score of 91.3% classified as a very decent criteria, product use trial results obtained a percentage of 97% with a very high definition of interpretation, relative effectiveness test results of 64.1% with high effectiveness interpretation, student response test results obtained a percentage of 98.6% with very high interpretation definition. Based on the analysis of data obtained in the study can be concluded that the media of educational games based on local wisdom Bondowoso "Bandabasah" is valid and effective to be utilized as a learning medium. | en_US |
dc.language.iso | other | en_US |
dc.publisher | International Journal of Academic Pedagogical Research (IJAPR) | en_US |
dc.subject | media development | en_US |
dc.subject | educational games | en_US |
dc.subject | local wisdom | en_US |
dc.title | Development of Educational Game Media for Learning the Beautiful Theme of Togetherness Based on Bondowoso Local Wisdom "Bandabasah" in Elementary School Learners | en_US |
dc.type | Article | en_US |
Appears in Collections: | LSP-Jurnal Ilmiah Dosen |
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