Please use this identifier to cite or link to this item: https://repository.unej.ac.id/xmlui/handle/123456789/76093
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dc.contributor.advisorARIANI, Musli-
dc.contributor.advisorARIYANTO, Sugeng-
dc.contributor.authorPRATIWI, Bella-
dc.date.accessioned2016-08-09T04:23:31Z-
dc.date.available2016-08-09T04:23:31Z-
dc.date.issued2016-08-09-
dc.identifier.nimNIM100210401056-
dc.identifier.urihttp://repository.unej.ac.id/handle/123456789/76093-
dc.description.abstractFrom the observation of the students’ participation done during the teaching learning process of vocabulary by using Pelmanism game, the average result of the students’ participation showed an improvement from Cycle I that was 58.74% to 77.31% in Cycle II. It can be seen that the improvement of the students’ participation from Cycle I to Cycle II was as many as 18.57%. The improvement happened because there was different activities in Cycle II that could make the students more active in teaching learning process, there was doing the game in competitive way. The researcher said to the students that the group who can collect all the cards with their pair would be given a big point, in this situation the students more stimulated in memorizing some new word and more challenging. The students’ participation in this research could achieve the target percentage required that was 75% in Cycle II. Therefore, it can be concluded that the use of Pelmanism game in teaching vocabulary could enhance the students’ participation during the teaching learning process of vocabulary. Further, the result of vocabulary achievement test in Cycle I indicated that only as many as 26 students (68.42%) out of 38 students achieved the standard minimum score that was ≥ 75 and it was increased in Cycle II that was as many as 29 students (76.32%) out of 38 students could achieve the standard minimum score that was ≥ 75. The improvement of the students who got score ≥ 75 in vocabulary achievement test from Cycle I to Cycle II was as many as 7.9%. This result revealed the fact that the target of success of this research that was 75% of the students got score ≥ 75 had been achieved in Cycle II and it proved that the use of Pelmanism game in teaching vocabulary could enhance the eighth grade students’ vocabulary achievement at SMPN 5 Jember in the 2015/2016 academic year. Based on the results above, the hypotheses of this research were accepted and it is suggested to the English teacher to use Pelmanism game in teaching vocabulary to the students in order to enhance their vocabulary achievement. It is also suggested to the future researchers to conduct a further research dealing with similar problem by using different research designs such as an experimental research and a descriptive research or even the same research design that is a classroom action research but to other level of students of different schools.en_US
dc.language.isoenen_US
dc.relation.ispartofseries100210401056;-
dc.subjectEIGHTH GRADEen_US
dc.subjectUSING PELMANISM GAMEen_US
dc.titleENHANCING THE EIGHTH GRADE STUDENTS’ VOCABULARY ACHIEVEMENT BY USING PELMANISM GAME AT SMPN 5 JEMBERen_US
dc.typeUndergraduat Thesisen_US
Appears in Collections:UT-Faculty of Teacher Training and Education

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