Please use this identifier to cite or link to this item: https://repository.unej.ac.id/xmlui/handle/123456789/63587
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dc.contributor.authorLailatus Nurul Fatimah Ruth Rachelia-
dc.contributor.authorWiwiek Eko Bindarti-
dc.contributor.authorSiti Sundari-
dc.date.accessioned2015-09-25T07:19:41Z-
dc.date.available2015-09-25T07:19:41Z-
dc.date.issued2014-
dc.identifier.urihttp://repository.unej.ac.id/handle/123456789/63587-
dc.description.abstractAbstract This research was intended to know whether there is an improvement of using Guessing Games on speaking achievement on the VII-J grade students of SMP Negeri 1 Jember in the 2013/2014 academic year. The research subjects were all the students of the VII-J determined by using purposive method. The class was taught by using Guessing Games. There were two data gathered in this research, they were primary data and supporting data. speaking test and observation were the methods used to collect the primary data, while documentation and interview were used to collect the supporting data. Speaking test was conducted to collect the data about students’ achievement in speaking while observation was done to collect the data about the students’ participation in joining the speaking class. Interview and documentation were conducted to collect data about information related to population, respondents, and the curriculum used. The speaking test was scored by using analytical scoring method. There were three aspects covered in analytical scoring method namely fluency, accuracy on 1) pronunciation, 2) grammar, and 3) vocabulary, and content of speech.  Then, the data in this research were analyzed quantitatively in the percentage. Based on the results of speaking test in Cycle 1, it was found that there were 17 or 47% students who got scores > 75, it means that the results of speaking test had not met the minimum standard criteria. Moreover, the results of observation checklist showed that there were 47% students who were active in the first meeting of Cycle 1 and 58% students in the second meeting of Cycle 1. In contrast, the results of speaking test in Cycle 2 showed that 79% students got score > 75, it was followed by the improvement of the results of observation checklist, there were 75% active students in the first meeting of Cycle 1 to 80% active students in the second meeting of Cycle 2. The results of Cycle 2 showed that both minimum standard criteria in speaking test and observation checklist were gained. It means that the result of this research indicated that the use of Guessing Games could improve the students’ speaking achievement of VII-J grade students at SMP Negeri 1 Jember in the 2013/2014 academic year.en_US
dc.publisherUNEJen_US
dc.subjectClassroom action researchen_US
dc.subjectGuessing Gamesen_US
dc.subjectspeaking achievementen_US
dc.subjectactive participationen_US
dc.titleIMPROVING THE VII-J GRADE STUDENTS’ SPEAKING ACHIEVEMENT BY USING GUESSING GAMES AT SMP NEGERI 1 JEMBER IN THE 2013/2014 ACADEMIC YEARen_US
dc.typeArticleen_US
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