Please use this identifier to cite or link to this item: https://repository.unej.ac.id/xmlui/handle/123456789/63485
Title: Improving the Class VII A Students' Active Participation and Vocabulary Achievement by Using Guessing Games at SMP Negeri 2 Kencong
Authors: Aldinda Septidya
Zakiyah Tasnim
Eka Wahjuningsih
Keywords: Classroon Action Research
Guessing Games
Vocabulary Achievement
Students' Active Participation
Issue Date: 2015
Publisher: UNEJ
Abstract: The purpose of this research was to solve the problems dealing with the students' active participation and vocabulary achievement. The research design was Classroom Action Research. The area and subjects of this research were chosen purposively by using purposive method. The data collected were vocabulary test, observation, interview and documentation. The results of this research showed that there were improvement of students' participation and their listening comprehension achievement in Cycle 1 to Cycle 2. In Cycle 1, there were 77.14% of the students who actively participated during the teaching learning process. Meanwhile, there were 64.71% of the students who achieved the target score. Beside, in Cycle 2, there were 84.28% of the students who actively participated during the teaching learning process, while 77.14% of the students achieved the target score. It proved that the use of Guessing Games could improve the students' active participation and vocabulary achievement
URI: http://repository.unej.ac.id/handle/123456789/63485
Appears in Collections:SRA-Education

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