Please use this identifier to cite or link to this item: https://repository.unej.ac.id/xmlui/handle/123456789/19016
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dc.contributor.authorMAZIDATUZ ZAHRO-
dc.date.accessioned2014-01-21T00:48:47Z-
dc.date.available2014-01-21T00:48:47Z-
dc.date.issued2014-01-21-
dc.identifier.nimNIM070210491119-
dc.identifier.urihttp://repository.unej.ac.id/handle/123456789/19016-
dc.description.abstractSUMMARY The Effect of Guessing Games on the Eighth Year Students’ Vocabulary Achievement at SMPN 03 Balung in the 2012/2013 Academic Year.; Mazidatuz Zahro, 070210491119; 2012:46 pages; English Education Program, Language and Arts Department, The Faculty of Teacher Training and Education, The University of Jember. Vocabulary is one of the important components in English teaching learning process. In learning English, students should be able to understand words being used because by understanding the vocabulary of the target language, it will be easier for them to get the idea of what they have learnt. In fact, it is often found that the students learn English as a foreign language still face a lot of difficulties in mastering the language due to the lack of vocabulary. The students often feel it difficult to memorize a number of vocabularies that must be mastered by them. Knowing the importance of vocabulary, English teacher must be aware of the significance in applying an appropriate teaching technique. One of the techniques that may be taken by the teacher in learning vocabulary is guessing games. Games are self-motivating because they offer a challenge and appeal that can commonly be met successfully. The use of games is a wonderful way to break the routine of class activities. Games also motivate the students to enrich their vocabulary. The objective of the research was to know whether or not there is a significant effect of teaching vocabulary by using guessing games on the eighth year students’ vocabulary achievement at SMPN 03 Balung in the 2012/2013 academic year. The research design was quasi experimental. The type of the quasi experimental research was post-test only control group design . The population of the research was the eighth year students of SMPN 03 Balung in the 2012/2013 academic year. The research respondents were the eighth year students of SMPN 03 Balung. The total number of respondents was 71 students, divided into the experimental group and the xiii control group. The experimental group consisted of 35 students who were taught vocabulary by using guessing games. The control group consisted of 36 students who were taught vocabulary by lecturing method. The area of this research was SMPN 03 Balung. It was chosen purposively. The primary data of this research were collected from the students’ posttest, while the supporting data were collected by interview and documentation. The primary data were collected to make the comparison between the two groups after the treatment, and they were analyzed by using t-test formula with 5% of significant level. The result of the calculation showed that t-statistical value of t-test was higher than that of t-table. They are 2.68>2.00, and the degree of freedom (df) was 69 (60 is the nearest range). It means that the null hypothesis was rejected, while the alternate hypothesis was accepted. The research results proved that there was a significant effect of the guessing games on the eighth year students’ vocabulary achievement at SMPN 03 Balung in the 2012/2013 academic year. The researcher suggests the English teacher to use guessing games in teaching vocabulary achievement, since it was effective to improve the students’ vocabulary achievement.en_US
dc.language.isootheren_US
dc.relation.ispartofseries070210491119;-
dc.subjectVocabularyen_US
dc.titleTHE EFFECT OF GUESSING GAMES ON THE EIGHTH YEAR STUDENTS’ VOCABULARY ACHIEVEMENT AT 1SMPN 03 BALUNG JEMBER IN THE 2012/2013 ACADEMIC YEARen_US
dc.typeOtheren_US
Appears in Collections:UT-Faculty of Teacher Training and Education

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