Please use this identifier to cite or link to this item:
https://repository.unej.ac.id/xmlui/handle/123456789/126563
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DC Field | Value | Language |
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dc.contributor.author | WIBOWO, Bayu Satrio | - |
dc.date.accessioned | 2025-06-16T04:29:16Z | - |
dc.date.available | 2025-06-16T04:29:16Z | - |
dc.date.issued | 2024-07-22 | - |
dc.identifier.nim | 172410102052 | en_US |
dc.identifier.uri | https://repository.unej.ac.id/xmlui/handle/123456789/126563 | - |
dc.description | Finalisasi oleh Taufik tgl 16 Juni 2025 | en_US |
dc.description.abstract | English education at the elementary level is a crucial foundation for building strong English language skills in the future. However, the conventional teaching methods used at SDN 04 Wringinagung result in passive and less motivated students. This study aims to develop an English educational game based on Android using the Game Development Life Cycle (GDLC) method for 2nd-grade students at SDN 04 Wringinagung. The content used in this game includes vocabulary about family and fruits. This applied research collects data through direct surveys. The game development process follows the stages of initiation, pre-production, production, testing, beta release, and release. The resulting game features interactive elements that allow students to learn English in a fun and effective manner. The results of the testing using the System Usability Scale (SUS) show an average score of 74,25, which falls into the "good" category and meets the "acceptable" criteria. This indicates that the English educational game is well-received by students and can enhance their motivation and learning outcomes. This research provides significant contributions to improving English language proficiency at the elementary level through innovative and engaging learning approaches. Additionally, it offers practical guidelines for educational game developers and teachers in leveraging technology to improve the quality of education. Therefore, this study has the potential to make a significant impact on advancing English education in the current information technology era. | en_US |
dc.description.sponsorship | Priza Pandunata S.Kom., M.Sc. GAMA WISNU FAJARIANTO S.Kom., M.Kom. | en_US |
dc.language.iso | other | en_US |
dc.publisher | Fakultas Ilmu Komputer | en_US |
dc.subject | GDLC | en_US |
dc.subject | EDUCATION | en_US |
dc.subject | GAME | en_US |
dc.subject | STUDENT | en_US |
dc.subject | ENGLISH | en_US |
dc.title | Pengembangan Game Edukasi Bahasa Inggris menggunakan Metode Game Development Life Cycle (GDLC) Berbasis Android | en_US |
dc.type | Skripsi | en_US |
dc.identifier.prodi | Teknologi Informasi | en_US |
dc.identifier.pembimbing1 | Priza Pandunata S.Kom., M.Sc. | en_US |
dc.identifier.pembimbing2 | Gama Wisnu Fajarianto S.Kom., M.Kom. | en_US |
dc.identifier.validator | Reva | en_US |
dc.identifier.finalization | Taufik | en_US |
Appears in Collections: | UT-Faculty of Computer Science |
Files in This Item:
File | Description | Size | Format | |
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tugas akhir repo.pdf Until 2029-07-08 | 1.62 MB | Adobe PDF | View/Open Request a copy |
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