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DC Field | Value | Language |
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dc.contributor.author | DEWI, Debi Kurnia | - |
dc.date.accessioned | 2024-03-27T01:47:30Z | - |
dc.date.available | 2024-03-27T01:47:30Z | - |
dc.date.issued | 2023-08-25 | - |
dc.identifier.nim | 190210204060 | en_US |
dc.identifier.uri | https://repository.unej.ac.id/xmlui/handle/123456789/120232 | - |
dc.description | Finalisasi oleh Taufik Tgl 27 Maret 2024 | en_US |
dc.description.abstract | Students are less active and focused during learning activities in class, so student learning outcomes are low. In addition, students have difficulty determining the pattern of cube and block nets, it is necessary to have a team games tournament type of cooperative learning model to support the learning process so that students are more active and focused during learning and better understand the material. The purpose of this study was to determine the effect of applying the cooperative learning model of the team games tournament type to student learning outcomes on the subject of nets of cubes and blocks in fifth grade students at SD NU 03 Nurul Huda. The research method uses a quasi-experimental design with a non-equivalent control group design pattern. Methods of data collection using the method of observation, interviews, documentation, and tests in the form of multiple choice questions on the pre-test and post-test in the cognitive domain. Research instruments include observation guides, interview guides, documentation and test sheets. The development of test instruments includes testing the validity of the instrument, reliability test, index of differentiating power, and index of difficulty level of the test instrument. Data analysis techniques used normality test, t-test, and relative effectiveness test. The results showed that there was an increase in learning outcomes using the cooperative learning model of the team games tournament type. It could be seen from the average post-test score for the experimental class, which was 78.5, while the control class was 65.6. Student learning outcomes obtained in the experimental class using the cooperative learning model of the Teams Games Tournament type show more effectiveness, namely 52.24%. | en_US |
dc.language.iso | other | en_US |
dc.publisher | Fakultas Keguruan dan Ilmu Pendidikan | en_US |
dc.subject | SISWA | en_US |
dc.subject | HASIL BELAJAR | en_US |
dc.subject | MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT | en_US |
dc.title | Pengaruh Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament terhadap Hasil Belajar Pokok Bahasan Jaring-Jaring Kubus dan Balok pada Siswa Kelas V di SD NU 03 Nurul Huda | en_US |
dc.type | Skripsi | en_US |
dc.identifier.prodi | Pendidikan Guru Sekolah Dasar | en_US |
dc.identifier.pembimbing1 | Prof. Dr.M. Sulthon, M.Pd. | en_US |
dc.identifier.pembimbing2 | Dr.Ridho Alfarisi, S.Pd., M.Si. | en_US |
dc.identifier.validator | reva | en_US |
dc.identifier.finalization | Taufik | en_US |
Appears in Collections: | UT-Faculty of Teacher Training and Education |
Files in This Item:
File | Description | Size | Format | |
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Debi Kurnia Dewi_190210204060.pdf Until 2028-09-06 | 845.54 kB | Adobe PDF | View/Open Request a copy |
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