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Pengembangan Game Android Berbantuan Software Gamesalad untuk Siswa SMP Materi Perbandingan
(Vygotsky Journal Vol.1 No. 2, Agustus 2019, 2019-08-01)
Tujuan dari penelitian ini adalah untuk
mendeskripsikan proses dan hasil pengembangan game android
untuk siswa SMP Kelas VII materi perbandingan berbasis game
android berbantuan software GameSalad. Model pengembangan
ini ...
Collaborative Learning and Caring Community in Mathematics Learning by using Student’s Worksheet Based on Scientific Approach
(IOP Conf. Series: Journal of Physics: Conf. Series 1211 (2019) 012108, 2018-11-24)
Mathematics teaching and learning process will be efficient and effective if it is
supported by high quality of materials learning, especially Student’s Worksheet (SW).
Student’s worksheet of Mathematics in Curriculum ...
Development of e-Comic using Pixton and Kelase Web on Linear Program of Two Variables Assisted by Geogebra
(IOP Conf. Series: Journal of Physics: Conf. Series 1265 (2019) 012010, 2019-03-27)
This study aims to produce a product in the form of e-comic learning media for XI
grade senior high school students on linear program of two variable. The learning media
developed in this study use Pixton and Kelase ...
Development of Blended Learning Based on Google Classroom with Osing Culture Theme in Mathematics Learning
(IOP Conf. Series: Journal of Physics: Conf. Series 1165 (2019) 012017, 2018-11-03)
Blended learning is a learning method that combines offline meetings with online
material. The aim of this research is to develop a Blended Learning assisted Google Classroom
in learning mathematics with the Osing culture ...
Eksplorasi Etnomatematika Ritual Seblang Olehsari Terhadap Konsep Geometri
(Kadikma, Vol. 9, No. 2, hal.108-117, Agustus 2018, 2018-08-01)
The purpose of this research to describe the ethnomatematics of the Seblang Olehsari
Ritual on the concept of geometry. The research method is descriptive qualitative research using
ethnography. The Subject of this study ...